forked from bartvdbraak/blender
6fe5b3be38
Use bullet's old method of doing ray casts to stay compatible with old files. It's faster but a bit less accurate. |
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CcdGraphicController.cpp | ||
CcdGraphicController.h | ||
CcdPhysicsController.cpp | ||
CcdPhysicsController.h | ||
CcdPhysicsEnvironment.cpp | ||
CcdPhysicsEnvironment.h | ||
CMakeLists.txt | ||
SConscript |