blender/source/gameengine/GamePlayer/ghost/GPG_System.h

55 lines
1.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPG_System.h
* \ingroup player
* \brief Blender Player system on GHOST.
*/
#ifndef __GPG_SYSTEM_H__
#define __GPG_SYSTEM_H__
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif /* WIN32 */
#include "KX_ISystem.h"
class GHOST_ISystem;
class GPG_System : public KX_ISystem
{
GHOST_ISystem* m_system;
public:
GPG_System(GHOST_ISystem* system);
virtual double GetTimeInSeconds();
};
#endif /* __GPG_SYSTEM_H__ */