blender/source/gameengine/GamePlayer/ghost/SConscript
Sergey Sharybin ff9974ed69 Fix T37898: blenderplayer painfully slow in recent builds
Issue was caused by recent image cache rewrite and root of
the issue goes to the fact that blender player doesn't
initialize cache limiter and it uses 32meg of memory only.

This leads to infinite image loading/freeing.

For now disabled cache limiter in game engine, this brings
back old behavior.

In theory we might be smarter here, but better caching
policy is to be discussed.
2013-12-22 15:26:59 +06:00

92 lines
2.6 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
import sys
Import ('env')
source_files = [
'GPG_Application.cpp',
'GPG_Canvas.cpp',
'GPG_ghost.cpp',
'GPG_KeyboardDevice.cpp',
'GPG_System.cpp',
]
incs = [
'.',
'#intern/string',
'#intern/ghost',
'#intern/guardedalloc',
'#intern/memutil',
'#intern/moto/include',
'#intern/container',
'#intern/audaspace/intern',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#source/gameengine/BlenderRoutines',
'#source/gameengine/Converter',
'#source/blender/imbuf',
'#source/gameengine/Ketsji',
'#source/blender/blenfont',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/blender/makesrna',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
'#source/gameengine/Network/LoopBackNetwork',
'#source/gameengine/GamePlayer/common',
'#source/blender/misc',
'#source/blender/blenloader',
'#source/blender/gpu',
'#extern/glew/include',
]
incs.append(env['BF_PTHREADS_INC'])
incs.append(env['BF_BOOST_INC'])
defs = [
'GLEW_STATIC',
]
if env['WITH_BF_PYTHON']:
incs += Split(env['BF_PYTHON_INC'])
defs.append('WITH_PYTHON')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
env.BlenderLib (libname='ge_player_ghost', sources=source_files, includes = incs, defines = defs, libtype=['player'],priority=[0], cxx_compileflags=env['BGE_CXXFLAGS'])