blender/extern
Benoit Bolsee 2bece8dcb5 BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.
Shape Action are now supported in the BGE. A new type of actuator "Shape Action" is available on mesh objects. It can be combined with Action actuator on parent armature. Only relative keys are supported. All the usual action options are available: type, blending, priority, Python API. Only actions with shape channels should be specified of course, otherwise the actuator has no effect. Shape action will still work after a mesh replacement provided that the new mesh has compatible shape keys.
2008-06-18 06:46:49 +00:00
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bFTGL Fix for bug #13627: bFTGL sconscript missing opengl includes, didn't 2008-06-09 10:03:30 +00:00
binreloc Set linking priority of libbinreloc to 226 for blenderplayer. Why? 2008-02-15 16:52:20 +00:00
bullet2 Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
glew BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
libopenjpeg == redcode == 2008-06-10 05:12:51 +00:00
libredcode == RED one (redcode) == 2008-06-02 21:35:57 +00:00
make/msvc_7_0 BGE Patch: Add Shape Action support and update MSCV_7 project file for glew. 2008-06-18 06:46:49 +00:00
ode Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
qhull Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
solid Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
verse * Fix Verse bug [#8959] Clients doesn't connect if libverse.a is compiled with -O2 2008-04-30 22:42:12 +00:00
CMakeLists.txt Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
Makefile Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
SConscript Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00