forked from bartvdbraak/blender
9151d46d7d
- Added new dtaablock called Mask which might be re-used in any area. Currently editing of masks happens in clip editor and they might be used in compositor nodes only. - Added new mode to clip clip editor to interact with masks. Implemented basic tools to create shapes, splines and points. Also implemented idea of UW points for feather which means feather points are have got U coordinate along spline (which is measured from 0 to 1) and W is it's weight meaning distance from main spline. - Spline points might be parented to movie tracks. Interface for this isn't best yet. - Rasterisaztion of masks happens in compositor node (Input -> Mask) Input image of this ode is used as reference for mask resolution. Currently all splines of all shapes are rasterizing independently which means shapes with holes are not supported. Also feather rasterization is not implemented. Rasterized was implemented by Pete Larbell, thanks! Do not consider this is something finished, there's still lots of things to be done (especially from interface and usability points of view).
237 lines
5.8 KiB
CMake
237 lines
5.8 KiB
CMake
# -*- mode: cmake; indent-tabs-mode: t; -*-
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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# message(STATUS "Configuring blenderplayer")
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setup_libdirs()
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if(WITH_CODEC_QUICKTIME)
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add_definitions(-DWITH_QUICKTIME)
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endif()
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dna.c
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COMMAND ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna ${CMAKE_CURRENT_BINARY_DIR}/dna.c ${CMAKE_SOURCE_DIR}/source/blender/makesdna/
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DEPENDS ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/makesdna
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)
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if(WIN32 AND NOT UNIX)
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string(SUBSTRING ${BLENDER_VERSION} 0 1 bver1)
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string(SUBSTRING ${BLENDER_VERSION} 2 1 bver2)
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string(SUBSTRING ${BLENDER_VERSION} 3 1 bver3)
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if(MINGW)
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add_definitions(
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-DWINDRES
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-DBLEN_VER_RC_STR_M=${BLENDER_VERSION}
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-DBLEN_VER_RC_1=${bver1}
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-DBLEN_VER_RC_2=${bver2}
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-DBLEN_VER_RC_3=${bver3}
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-DBLEN_VER_RC_4=0
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)
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else()
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add_definitions(
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-DBLEN_VER_RC_STR=${BLENDER_VERSION}
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-DBLEN_VER_RC_1=${bver1}
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-DBLEN_VER_RC_2=${bver2}
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-DBLEN_VER_RC_3=${bver3}
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-DBLEN_VER_RC_4=0
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)
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endif()
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add_executable(blenderplayer ${EXETYPE} ${CMAKE_CURRENT_BINARY_DIR}/dna.c ../icons/winblender.rc)
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elseif(APPLE)
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add_executable(blenderplayer ${EXETYPE} ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
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# setup Info.plist
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execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
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set(PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app)
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set(PLAYER_SOURCEINFO ${PLAYER_SOURCEDIR}/Contents/Info.plist)
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set_target_properties(blenderplayer PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${PLAYER_SOURCEINFO}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
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else()
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add_executable(blenderplayer ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
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endif()
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add_dependencies(blenderplayer makesdna)
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get_property(BLENDER_LINK_LIBS GLOBAL PROPERTY BLENDER_LINK_LIBS)
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list(APPEND BLENDER_LINK_LIBS
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ge_player_common
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ge_player_ghost
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blenkernel_blc
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)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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list(APPEND BLENDER_LINK_LIBS extern_binreloc)
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endif()
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# if(UNIX)
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# Sort libraries
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set(BLENDER_SORTED_LIBS
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ge_player_ghost
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ge_player_common
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bf_intern_string
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bf_intern_ghost
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bf_rna
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bf_bmesh
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bf_blenkernel
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bf_blenloader
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bf_blenpluginapi
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ge_blen_routines
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bf_editor_datafiles
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ge_converter
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ge_logic_ketsji
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ge_phys_bullet
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ge_phys_dummy
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ge_phys_common
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ge_logic
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ge_rasterizer
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ge_oglrasterizer
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ge_logic_expressions
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ge_scenegraph
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bf_ikplugin
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bf_intern_itasc
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bf_intern_ik
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bf_intern_smoke
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bf_modifiers
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bf_intern_moto
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bf_nodes
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bf_gpu
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bf_imbuf
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bf_avi
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ge_logic_network
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ge_logic_ngnetwork
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ge_logic_loopbacknetwork
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extern_bullet
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bf_intern_guardedalloc
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bf_intern_memutil
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bf_python_ext
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bf_python_mathutils
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bf_python_bmesh
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bf_blenlib
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bf_intern_utfconv
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bf_imbuf_cineon
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bf_imbuf_openexr
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extern_openjpeg
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extern_redcode
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bf_imbuf_dds
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bf_dna
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ge_videotex
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bf_blenfont
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bf_intern_audaspace
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blenkernel_blc
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bf_bmesh
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extern_binreloc
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extern_minilzo
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bf_intern_ghost # duplicate for linking
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bf_blenkernel # duplicate for linking
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bf_intern_mikktspace
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extern_recastnavigation
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bf_intern_raskter
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)
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if(WITH_MOD_CLOTH_ELTOPO)
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list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
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endif()
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if(WITH_BUILTIN_GLEW)
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list(APPEND BLENDER_SORTED_LIBS extern_glew)
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endif()
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if(WITH_LZMA)
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list(APPEND BLENDER_SORTED_LIBS extern_lzma)
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endif()
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if(WITH_LIBMV)
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list(APPEND BLENDER_SORTED_LIBS extern_libmv)
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endif()
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list(APPEND BLENDER_SORTED_LIBS extern_colamd)
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if(WITH_MOD_DECIMATE)
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list(APPEND BLENDER_SORTED_LIBS bf_intern_decimate)
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endif()
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if(WITH_MOD_BOOLEAN)
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list(APPEND BLENDER_SORTED_LIBS bf_intern_bsp)
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list(APPEND BLENDER_SORTED_LIBS bf_intern_bop)
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list(APPEND BLENDER_SORTED_LIBS bf_intern_moto)
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endif()
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if(WITH_CARVE)
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list(APPEND BLENDER_SORTED_LIBS extern_carve)
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endif()
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if(WITH_GHOST_XDND)
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list(APPEND BLENDER_SORTED_LIBS extern_xdnd)
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endif()
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if(WITH_CODEC_QUICKTIME)
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list(APPEND BLENDER_SORTED_LIBS bf_quicktime)
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endif()
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if(WITH_CXX_GUARDEDALLOC)
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list(APPEND BLENDER_SORTED_LIBS bf_intern_guardedalloc_cpp)
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endif()
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foreach(SORTLIB ${BLENDER_SORTED_LIBS})
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set(REMLIB ${SORTLIB})
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foreach(SEARCHLIB ${BLENDER_LINK_LIBS})
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if(${SEARCHLIB} STREQUAL ${SORTLIB})
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set(REMLIB "")
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endif()
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endforeach()
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if(REMLIB)
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# message(STATUS "Removing library ${REMLIB} from blenderplayer linking because: not configured")
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list(APPEND REM_MSG ${REMLIB})
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list(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
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endif()
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endforeach()
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if(REM_MSG)
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list(SORT REM_MSG)
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message(STATUS "Player Skipping: (${REM_MSG})")
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endif()
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target_link_libraries(blenderplayer ${BLENDER_SORTED_LIBS})
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unset(SEARCHLIB)
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unset(SORTLIB)
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unset(REMLIB)
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unset(REM_MSG)
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# else()
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# target_link_libraries(blenderplayer ${BLENDER_LINK_LIBS})
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# endif()
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if(WITH_PLAYER)
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add_subdirectory(bad_level_call_stubs)
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endif()
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setup_liblinks(blenderplayer)
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