..
KXNetwork
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_BulletPhysicsController.cpp
some more fixes in the raycast/mouse over
2005-08-17 19:52:56 +00:00
KX_BulletPhysicsController.h
preparation for bullet physics
2005-07-16 21:47:54 +00:00
KX_Camera.cpp
Fix bug #1460 : Camera IPOs Broken (Gameengine)
2004-07-22 00:26:34 +00:00
KX_Camera.h
Fix bug #1460 : Camera IPOs Broken (Gameengine)
2004-07-22 00:26:34 +00:00
KX_CameraActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_CameraActuator.h
Python methods for camera actuators (thanks snailrose)
2004-12-29 01:33:15 +00:00
KX_CameraIpoSGController.cpp
Fix bug #1460 : Camera IPOs Broken (Gameengine)
2004-07-22 00:26:34 +00:00
KX_CameraIpoSGController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_CDActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_CDActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ClientObjectInfo.h
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
KX_ConstraintActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ConstraintActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ConstraintWrapper.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_ConstraintWrapper.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_ConvertPhysicsObject.h
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
2005-10-23 17:55:19 +00:00
KX_ConvertPhysicsObjects.cpp
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
KX_EmptyObject.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_EmptyObject.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_GameActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_GameActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_GameObject.cpp
fixed sphere shape, added non-uniform scaling (making it an ellipsoid)
2005-08-05 22:10:27 +00:00
KX_GameObject.h
more preparation for physics recording to ipo keyframes
2005-08-22 18:31:19 +00:00
KX_IInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_IPhysicsController.cpp
Big patches:
2005-03-25 10:33:39 +00:00
KX_IPhysicsController.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_IPO_SGController.cpp
Big patches:
2005-03-25 10:33:39 +00:00
KX_IPO_SGController.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_IpoActuator.cpp
Don't try to interpolate from prop ipo actuators
2004-12-06 10:58:38 +00:00
KX_IpoActuator.h
Fix IPO actuator (Bug #1694 )
2004-11-03 10:48:02 +00:00
KX_IPOTransform.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_IScalarInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ISceneConverter.h
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
KX_ISystem.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_KetsjiEngine.cpp
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
KX_KetsjiEngine.h
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
KX_Light.cpp
Port Python updates from Tuhopuu2:
2004-07-17 05:28:23 +00:00
KX_Light.h
Added Python module for Lights.
2004-05-30 11:09:46 +00:00
KX_LightIpoSGController.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_LightIpoSGController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_MeshProxy.cpp
- added debug line drawing in gameengine (handy for debugging physics problems)
2005-07-27 09:30:53 +00:00
KX_MeshProxy.h
Support reinstancing the physics mesh from Python.
2005-04-23 12:03:37 +00:00
KX_MotionState.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_MotionState.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_MouseFocusSensor.cpp
some more fixes in the raycast/mouse over
2005-08-17 19:52:56 +00:00
KX_MouseFocusSensor.h
Getting blender to compile for IRIX, in particular:
2005-09-14 21:50:37 +00:00
KX_NearSensor.cpp
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
2005-08-22 15:47:56 +00:00
KX_NearSensor.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_ObColorIpoSGController.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ObColorIpoSGController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_ObjectActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ObjectActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_OdePhysicsController.cpp
enable bullet for vc7 too by default (can be switched off easily)
2005-07-30 18:21:02 +00:00
KX_OdePhysicsController.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_OrientationInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_OrientationInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_PhysicsEngineEnums.h
preparation for bullet physics
2005-07-16 21:47:54 +00:00
KX_PhysicsObjectWrapper.cpp
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_PhysicsObjectWrapper.h
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
KX_PhysicsPropertiesobsolete.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_PolygonMaterial.cpp
Big patches:
2005-03-25 10:33:39 +00:00
KX_PolygonMaterial.h
Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
2005-01-16 06:02:06 +00:00
KX_PositionInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_PositionInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_PyConstraintBinding.cpp
improved deactivation, exposed more tweakable parameters to python,
2005-08-04 19:07:39 +00:00
KX_PyConstraintBinding.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_PyMath.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_PyMath.h
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_PythonInit.cpp
added physics-debugging
2005-07-29 18:14:41 +00:00
KX_PythonInit.h
- added debug line drawing in gameengine (handy for debugging physics problems)
2005-07-27 09:30:53 +00:00
KX_RadarSensor.cpp
Big patches:
2005-03-25 10:33:39 +00:00
KX_RadarSensor.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_RayCast.cpp
fixed the mouse-over sensor,
2005-08-05 17:00:32 +00:00
KX_RayCast.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_RayEventManager.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_RayEventManager.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_RaySensor.cpp
some more fixes in the raycast/mouse over
2005-08-17 19:52:56 +00:00
KX_RaySensor.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_SCA_AddObjectActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_SCA_AddObjectActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SCA_EndObjectActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_SCA_EndObjectActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SCA_ReplaceMeshActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_SCA_ReplaceMeshActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_ScalarInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ScalarInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_ScalingInterpolator.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_ScalingInterpolator.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_Scene.cpp
preparation for bullet physics
2005-07-16 21:47:54 +00:00
KX_Scene.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_SceneActuator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_SceneActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SG_BoneParentNodeRelationship.cpp
Added bone parent relationship.
2005-04-23 11:36:44 +00:00
KX_SG_BoneParentNodeRelationship.h
Added bone parent relationship.
2005-04-23 11:36:44 +00:00
KX_SG_NodeRelationships.cpp
Big patches:
2005-03-25 10:33:39 +00:00
KX_SG_NodeRelationships.h
Added bone parent relationship.
2005-04-23 11:36:44 +00:00
KX_SoundActuator.cpp
Big patches:
2005-03-25 10:33:39 +00:00
KX_SoundActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_SumoPhysicsController.cpp
more preparation for physics recording to ipo keyframes
2005-08-22 18:31:19 +00:00
KX_SumoPhysicsController.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_TimeCategoryLogger.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_TimeCategoryLogger.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_TimeLogger.cpp
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
KX_TimeLogger.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_TouchEventManager.cpp
new round of warning fixes. we are now down to 24 with Xcode on blender
2005-06-04 16:22:50 +00:00
KX_TouchEventManager.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_TouchSensor.cpp
new round of warning fixes. we are now down to 24 with Xcode on blender
2005-06-04 16:22:50 +00:00
KX_TouchSensor.h
Big patches:
2005-03-25 10:33:39 +00:00
KX_TrackToActuator.cpp
new game-menu option 'Record Game Physics to Ipo'
2005-08-23 13:16:02 +00:00
KX_TrackToActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_VertexProxy.cpp
Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
2005-01-16 06:02:06 +00:00
KX_VertexProxy.h
Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
2005-01-16 06:02:06 +00:00
KX_VisibilityActuator.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_VisibilityActuator.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
KX_WorldInfo.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
KX_WorldInfo.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
KX_WorldIpoController.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
KX_WorldIpoController.h
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
Makefile
Support for 'Bullet' in the Makefiles. Enable with:
2005-08-18 06:07:02 +00:00
SConscript
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
2005-10-23 17:55:19 +00:00