blender/tools/scons/bs
Erwin Coumans 745fc2f9d0 updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.

sorry if this breaks your builds!
2005-10-23 17:55:19 +00:00
..
__init__.py note to all: actually adding+commited new files does help a lot. 2004-09-25 20:45:44 +00:00
bs_arc.py Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/ 2005-04-16 18:25:42 +00:00
bs_bincopy.py note to all: actually adding+commited new files does help a lot. 2004-09-25 20:45:44 +00:00
bs_clean.py note to all: actually adding+commited new files does help a lot. 2004-09-25 20:45:44 +00:00
bs_config.py Two scons changes: 2005-03-30 12:13:02 +00:00
bs_default.py note to all: actually adding+commited new files does help a lot. 2004-09-25 20:45:44 +00:00
bs_dirs.py too much indentation! 2005-10-13 20:05:00 +00:00
bs_globals.py note to all: actually adding+commited new files does help a lot. 2004-09-25 20:45:44 +00:00
bs_libs.py updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00
bs_nsis.py scons wininst includes now plugins\include in the installer 2005-06-10 08:43:59 +00:00