forked from bartvdbraak/blender
e056a03fe4
mesh.add_vertex_color() -> vcol = mesh.vertex_colors.new(name) mesh.add_uv_texture() -> uvtex = mesh.uv_textures.new(name) - pose.active_bone_group -> pose.bone_groups.active, same for UV&vcol layers, keying sets, key configs |
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build_files | ||
doc | ||
extern | ||
intern | ||
po | ||
projectfiles | ||
projectfiles_vc7 | ||
projectfiles_vc9 | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
Makefile | ||
SConstruct |