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__init__.py
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split out mask UI into their own classes.
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2012-07-25 13:09:12 +00:00 |
properties_animviz.py
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style cleanup
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2012-08-17 18:36:20 +00:00 |
properties_data_armature.py
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style cleanup
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2012-07-29 12:07:06 +00:00 |
properties_data_bone.py
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style cleanup
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2012-06-19 22:17:19 +00:00 |
properties_data_camera.py
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Fisheye Camera for Cycles
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2012-05-04 16:20:51 +00:00 |
properties_data_curve.py
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style cleanup
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2012-08-17 18:36:20 +00:00 |
properties_data_empty.py
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remove use of gettext: _("...") style translation now its handled by rna.
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2011-09-21 15:18:38 +00:00 |
properties_data_lamp.py
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style cleanup
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2012-08-17 18:36:20 +00:00 |
properties_data_lattice.py
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Fixing issues with i18n stuff:
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2011-09-15 13:20:18 +00:00 |
properties_data_mesh.py
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Added back "mesh.customdata_clear_skin"... followup for r50802
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2012-09-21 22:33:43 +00:00 |
properties_data_metaball.py
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remove use of gettext: _("...") style translation now its handled by rna.
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2011-09-21 15:18:38 +00:00 |
properties_data_modifier.py
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pep8 cleanup
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2012-09-26 21:19:51 +00:00 |
properties_data_speaker.py
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style cleanup
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2012-07-29 12:07:06 +00:00 |
properties_game.py
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Accidentally did a commit when I wanted to revert... (ignore my last revision)
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2012-08-08 01:29:20 +00:00 |
properties_mask_common.py
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Alternate mask spline feather offset calculation method: now there are 2 [Even | Smooth]
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2012-08-27 09:44:56 +00:00 |
properties_material.py
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add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes.
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2012-09-22 04:57:55 +00:00 |
properties_object_constraint.py
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Fix wrong tracks list used for search in Follow Track constraint
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2012-08-10 08:51:34 +00:00 |
properties_object.py
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User Interface Scripts:
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2012-07-29 10:03:46 +00:00 |
properties_paint_common.py
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Code/UI cleanup: improvements for sculpt brush texture settings.
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2012-05-15 04:50:47 +00:00 |
properties_particle.py
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Fix #32201: particle size compatibility broken for object/group duplication.
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2012-08-22 13:10:43 +00:00 |
properties_physics_cloth.py
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Don't show physics properties in game engine conext
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2012-06-08 15:24:28 +00:00 |
properties_physics_common.py
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User Interface Scripts:
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2012-07-29 10:03:46 +00:00 |
properties_physics_dynamicpaint.py
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Don't show physics properties in game engine conext
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2012-06-08 15:24:28 +00:00 |
properties_physics_field.py
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style cleanup
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2012-08-17 18:36:20 +00:00 |
properties_physics_fluid.py
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Last spell checking (for now).
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2012-07-04 15:52:07 +00:00 |
properties_physics_smoke.py
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Don't show physics properties in game engine conext
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2012-06-08 15:24:28 +00:00 |
properties_physics_softbody.py
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Don't show physics properties in game engine conext
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2012-06-08 15:24:28 +00:00 |
properties_render.py
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Color Management: move "Color Unpremultiply" option to Color Management panel
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2012-09-27 12:44:52 +00:00 |
properties_scene.py
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Color Management: move "Color Unpremultiply" option to Color Management panel
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2012-09-27 12:44:52 +00:00 |
properties_texture.py
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style cleanup
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2012-07-29 12:07:06 +00:00 |
properties_world.py
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style cleanup
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2012-07-29 12:07:06 +00:00 |
space_clip.py
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Camera tracking presets
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2012-08-04 10:47:31 +00:00 |
space_console.py
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copy as script operator for the console, so you can copy input from a console for use in a textblock.
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2012-08-19 21:32:18 +00:00 |
space_dopesheet.py
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Restoring Group Colours for Animation Channels - Part 1
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2012-05-24 01:25:31 +00:00 |
space_filebrowser.py
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RNA:
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2011-11-07 16:26:53 +00:00 |
space_graph.py
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Restoring Group Colours for Animation Channels - Part 1
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2012-05-24 01:25:31 +00:00 |
space_image.py
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add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
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2012-09-11 02:18:27 +00:00 |
space_info.py
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Readme and Release Log Links:
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2012-07-11 21:57:11 +00:00 |
space_logic.py
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Fix #30132: "Add Game Property" works incorrect after "Add Text Game Property"
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2012-02-12 10:23:06 +00:00 |
space_nla.py
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replace relative imports with absolute imports so scritps can be executed directly (live editing).
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2012-04-04 14:39:52 +00:00 |
space_node.py
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Python node operator for combined node collapsing and hiding unused sockets. Socket hide flag is added to RNA as well, but can only be set when the socket is not connected, to avoid dangling links in editor drawing. Currently this operator has no default hotkey, but can be called from the Node menu.
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2012-08-14 17:56:33 +00:00 |
space_outliner.py
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Fixing issues with i18n stuff:
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2011-09-15 13:20:18 +00:00 |
space_sequencer.py
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More tweaks to sequencer Header bar: make overlay also available in mix mode, and OpenGL render buttons in all modes!
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2012-09-22 17:40:08 +00:00 |
space_text.py
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style cleanup
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2012-07-29 12:07:06 +00:00 |
space_time.py
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User Interface Scripts:
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2012-07-29 10:03:46 +00:00 |
space_userpref_keymap.py
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fix [#31712] User prefs Input: Filter searches for names starting with entered phrase only
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2012-06-10 21:38:24 +00:00 |
space_userpref.py
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Patch #32326: NDOF support of rotation and panning the view at the same time
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2012-08-19 13:52:36 +00:00 |
space_view3d_toolbar.py
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fixes for weight paint mode:
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2012-09-07 05:54:54 +00:00 |
space_view3d.py
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Fix #32601: armature select similar missing from select menu.
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2012-09-20 00:10:26 +00:00 |