forked from bartvdbraak/blender
3224ac738e
Note that there is still a problem, destination ("site-packages") is not in blender's python path, so you have to edit sys.path before being able to import numpy... but at least it installs again.
973 lines
24 KiB
CMake
973 lines
24 KiB
CMake
# -*- mode: cmake; indent-tabs-mode: t; -*-
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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setup_libdirs()
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blender_include_dirs(
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../../intern/guardedalloc
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../blender/blenlib
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../blender/blenkernel
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../blender/blenloader
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../blender/editors/include
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../blender/makesrna
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../blender/imbuf
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../blender/render/extern/include
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../blender/makesdna
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../blender/gpu
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../blender/windowmanager
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)
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if(WIN32)
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blender_include_dirs(../../intern/utfconv)
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endif()
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if(WITH_LIBMV)
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blender_include_dirs(../../extern/libmv)
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add_definitions(-DWITH_LIBMV)
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endif()
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if(WITH_CODEC_FFMPEG)
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add_definitions(-DWITH_FFMPEG)
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endif()
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if(WITH_PYTHON)
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blender_include_dirs(../blender/python)
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add_definitions(-DWITH_PYTHON)
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if(WITH_PYTHON_SECURITY)
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add_definitions(-DWITH_PYTHON_SECURITY)
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endif()
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endif()
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if(WITH_HEADLESS)
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add_definitions(-DWITH_HEADLESS)
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endif()
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if(WITH_GAMEENGINE)
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blender_include_dirs(../gameengine/BlenderRoutines)
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add_definitions(-DWITH_GAMEENGINE)
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endif()
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if(WITH_SDL)
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add_definitions(-DWITH_SDL)
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endif()
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if(WITH_BINRELOC)
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add_definitions(-DWITH_BINRELOC)
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blender_include_dirs(${BINRELOC_INCLUDE_DIRS})
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endif()
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# Setup the exe sources and buildinfo
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set(SRC
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creator.c
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)
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# MSVC 2010 gives linking errors with the manifest
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if(WIN32 AND NOT UNIX)
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string(SUBSTRING ${BLENDER_VERSION} 0 1 bver1)
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string(SUBSTRING ${BLENDER_VERSION} 2 1 bver2)
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string(SUBSTRING ${BLENDER_VERSION} 3 1 bver3)
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if(MINGW)
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add_definitions(
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-DWINDRES
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-DBLEN_VER_RC_STR_M=${BLENDER_VERSION}
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-DBLEN_VER_RC_1=${bver1}
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-DBLEN_VER_RC_2=${bver2}
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-DBLEN_VER_RC_3=${bver3}
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-DBLEN_VER_RC_4=0
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)
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else()
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add_definitions(
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-DBLEN_VER_RC_STR=${BLENDER_VERSION}
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-DBLEN_VER_RC_1=${bver1}
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-DBLEN_VER_RC_2=${bver2}
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-DBLEN_VER_RC_3=${bver3}
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-DBLEN_VER_RC_4=0
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)
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endif()
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list(APPEND SRC
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../icons/winblender.rc
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)
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endif()
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if(WITH_BUILDINFO)
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add_definitions(-DWITH_BUILDINFO)
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# --------------------------------------------------------------------------
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# These defines could all be moved into the header below
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string(REPLACE " " "\ " BUILDINFO_CFLAGS "${CMAKE_C_FLAGS}")
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string(REPLACE " " "\ " BUILDINFO_CXXFLAGS "${CMAKE_CXX_FLAGS}")
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string(REPLACE " " "\ " BUILDINFO_LINKFLAGS "${PLATFORM_LINKFLAGS}")
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add_definitions(
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# # define in header now, else these get out of date on rebuilds.
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# -DBUILD_DATE="${BUILD_DATE}"
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# -DBUILD_TIME="${BUILD_TIME}"
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# -DBUILD_REV="${BUILD_REV}"
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-DWITH_BUILDINFO_HEADER # alternative to lines above
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-DBUILD_PLATFORM="${CMAKE_SYSTEM_NAME}"
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-DBUILD_TYPE="${CMAKE_BUILD_TYPE}"
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-DBUILD_CFLAGS="${BUILDINFO_CFLAGS}"
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-DBUILD_CXXFLAGS="${BUILDINFO_CXXFLAGS}"
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-DBUILD_LINKFLAGS="${BUILDINFO_LINKFLAGS}"
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-DBUILD_SYSTEM="CMake"
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)
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# --------------------------------------------------------------------------
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# write header for values that change each build
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# note, generaed file is in build dir's source/creator
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# except when used as an include path.
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# include the output directory, where the buildinfo.h file is generated
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include_directories(${CMAKE_BINARY_DIR}/source/creator)
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# a custom target that is always built
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add_custom_target(buildinfo ALL
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h)
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# creates svnheader.h using cmake script
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add_custom_command(OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h
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COMMAND ${CMAKE_COMMAND}
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-DSOURCE_DIR=${CMAKE_SOURCE_DIR}
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-P ${CMAKE_SOURCE_DIR}/build_files/cmake/buildinfo.cmake)
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# buildinfo.h is a generated file
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set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h
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PROPERTIES GENERATED TRUE
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HEADER_FILE_ONLY TRUE)
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# add deps below, after adding blender
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# -------------- done with header values.
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list(APPEND SRC
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buildinfo.c
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)
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endif()
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# message(STATUS "Configuring blender")
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if(WITH_PYTHON_MODULE)
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add_definitions(-DWITH_PYTHON_MODULE)
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# creates ./bin/bpy.so which can be imported as a python module.
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#
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# note that 'SHARED' works on Linux and Windows,
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# but not OSX which _must_ be 'MODULE'
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add_library(blender MODULE ${SRC})
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set_target_properties(
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blender
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PROPERTIES
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PREFIX ""
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OUTPUT_NAME bpy
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin # only needed on windows
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)
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if(APPLE)
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set_target_properties(
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blender
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PROPERTIES
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LINK_FLAGS_RELEASE "${PLATFORM_LINKFLAGS}"
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LINK_FLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG}"
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)
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endif()
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if(WIN32)
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# python modules use this
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set_target_properties(
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blender
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PROPERTIES
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SUFFIX ".pyd"
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)
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endif()
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else()
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add_executable(blender ${EXETYPE} ${SRC})
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endif()
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if(WITH_BUILDINFO)
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# explicitly say that the executable depends on the buildinfo
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add_dependencies(blender buildinfo)
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endif()
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# Post build steps for bundling/packaging.
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if(MSVC_IDE)
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# ${CMAKE_CFG_INTDIR} should replace \${BUILD_TYPE} when using add_command
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set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE})
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elseif(APPLE)
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set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE})
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else()
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set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH})
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endif()
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set(BLENDER_TEXT_FILES
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${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt
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${CMAKE_SOURCE_DIR}/release/text/Python-license.txt
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${CMAKE_SOURCE_DIR}/release/text/copyright.txt
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${CMAKE_SOURCE_DIR}/release/text/readme.html
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)
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# -----------------------------------------------------------------------------
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# Platform Specific Var: TARGETDIR_VER
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if(UNIX AND NOT APPLE)
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if(WITH_INSTALL_PORTABLE)
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set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
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else()
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if(WITH_PYTHON_MODULE)
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set(TARGETDIR_VER ${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages/${BLENDER_VERSION})
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else()
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set(TARGETDIR_VER ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION})
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endif()
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endif()
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elseif(WIN32)
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set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
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elseif(APPLE)
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if(WITH_PYTHON_MODULE)
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set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
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else()
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set(TARGETDIR_VER ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION})
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endif()
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endif()
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# -----------------------------------------------------------------------------
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# Install Targets (Generic, All Platforms)
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# important to make a clean install each time, else old scripts get loaded.
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install(
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CODE
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"file(REMOVE_RECURSE ${TARGETDIR_VER})"
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)
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if(WITH_PYTHON)
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# install(CODE "message(\"copying blender scripts...\")")
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# exclude addons_contrib if release
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if("${BLENDER_VERSION_CYCLE}" STREQUAL "release")
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set(ADDON_EXCLUDE_CONDITIONAL "addons_contrib/*")
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else()
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set(ADDON_EXCLUDE_CONDITIONAL "_addons_contrib/*") # dummy, wont do anything
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endif()
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install(
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DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
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DESTINATION ${TARGETDIR_VER}
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PATTERN ".svn" EXCLUDE
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PATTERN "__pycache__" EXCLUDE
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PATTERN "${ADDON_EXCLUDE_CONDITIONAL}" EXCLUDE
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)
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unset(ADDON_EXCLUDE_CONDITIONAL)
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endif()
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# localization
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if(WITH_INTERNATIONAL)
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install(
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DIRECTORY
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${CMAKE_SOURCE_DIR}/release/datafiles/locale
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${CMAKE_SOURCE_DIR}/release/datafiles/fonts
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DESTINATION ${TARGETDIR_VER}/datafiles
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PATTERN ".svn" EXCLUDE
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)
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endif()
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# helpful tip when using make
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if("${CMAKE_GENERATOR}" MATCHES ".*Makefiles.*")
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# message after building.
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add_custom_command(
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files and scripts to ${TARGETDIR_VER}'
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)
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|
endif()
|
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|
|
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# -----------------------------------------------------------------------------
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# Install Targets (Platform Specific)
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if(UNIX AND NOT APPLE)
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# there are a few differences between portable and system install
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if(WITH_INSTALL_PORTABLE)
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install(
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FILES
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${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
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${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
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${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
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DESTINATION ${TARGETDIR}
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)
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install(
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PROGRAMS
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${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
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DESTINATION ${TARGETDIR}
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)
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install(
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FILES ${BLENDER_TEXT_FILES}
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DESTINATION ${TARGETDIR}
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)
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else()
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# main blender binary
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if(WITH_PYTHON_MODULE)
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install(
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TARGETS blender
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LIBRARY
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DESTINATION ${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages
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)
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else()
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install(
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PROGRAMS ${TARGETDIR}/blender
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DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
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)
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endif()
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if(WITH_GAMEENGINE AND WITH_PLAYER)
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install(
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PROGRAMS ${TARGETDIR}/blenderplayer
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DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
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)
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endif()
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# misc files
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install(
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FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
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DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications
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)
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install(
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DIRECTORY
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${CMAKE_SOURCE_DIR}/release/freedesktop/icons/16x16
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${CMAKE_SOURCE_DIR}/release/freedesktop/icons/22x22
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${CMAKE_SOURCE_DIR}/release/freedesktop/icons/24x24
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${CMAKE_SOURCE_DIR}/release/freedesktop/icons/32x32
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${CMAKE_SOURCE_DIR}/release/freedesktop/icons/48x48
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${CMAKE_SOURCE_DIR}/release/freedesktop/icons/256x256
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DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor
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PATTERN ".svn" EXCLUDE
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PATTERN "*.svg" EXCLUDE
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)
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install(
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FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
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DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps
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)
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install(
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PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
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DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
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)
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install(
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FILES ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
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DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man1
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)
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install(
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FILES ${BLENDER_TEXT_FILES}
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DESTINATION ${CMAKE_INSTALL_PREFIX}/share/doc/blender
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)
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endif()
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# plugins in blender 2.6 don't work at the moment.
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#
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# install(
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# DIRECTORY ${CMAKE_SOURCE_DIR}/release/plugins
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# DESTINATION ${TARGETDIR_VER}
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|
# PATTERN ".svn" EXCLUDE
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|
# )
|
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|
|
if(WITH_PYTHON)
|
|
if(WITH_PYTHON_INSTALL)
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|
# on some platforms (like openSUSE) Python is linked
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|
# to be used from lib64 folder.
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|
# determine this from Python's libraries path
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|
if(${PYTHON_LIBPATH} MATCHES "lib64$")
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set(_target_LIB "lib64")
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|
else()
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|
set(_target_LIB "lib")
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|
endif()
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|
# Copy the systems python into the install directory
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|
# Scons copy in tools/Blender.py
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# install(CODE "message(\"copying a subset of the systems python...\")")
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|
install(
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DIRECTORY ${PYTHON_LIBPATH}/python${PYTHON_VERSION}
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DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}
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|
PATTERN ".svn" EXCLUDE
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|
PATTERN "__pycache__" EXCLUDE # * any cache *
|
|
PATTERN "distutils" EXCLUDE # ./distutils
|
|
PATTERN "lib2to3" EXCLUDE # ./lib2to3
|
|
PATTERN "config" EXCLUDE # ./config
|
|
PATTERN "config-*" EXCLUDE # ./config-*
|
|
PATTERN "site-packages/*" EXCLUDE # ./site-packages/*
|
|
PATTERN "tkinter" EXCLUDE # ./tkinter
|
|
PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co
|
|
PATTERN "idlelib" EXCLUDE # ./idlelib
|
|
PATTERN "test" EXCLUDE # ./test
|
|
PATTERN "turtledemo" EXCLUDE # ./turtledemo
|
|
PATTERN "turtle.py" EXCLUDE # ./turtle.py
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|
)
|
|
|
|
# # doesnt work, todo
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|
# install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
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|
|
|
if(WITH_PYTHON_INSTALL_NUMPY)
|
|
install(
|
|
DIRECTORY ${PYTHON_NUMPY_PATH}/numpy
|
|
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/site-packages
|
|
PATTERN ".svn" EXCLUDE
|
|
PATTERN "__pycache__" EXCLUDE # * any cache *
|
|
PATTERN "*.pyc" EXCLUDE # * any cache *
|
|
PATTERN "*.pyo" EXCLUDE # * any cache *
|
|
PATTERN "distutils" EXCLUDE # ./distutils
|
|
PATTERN "oldnumeric" EXCLUDE # ./oldnumeric
|
|
PATTERN "doc" EXCLUDE # ./doc
|
|
PATTERN "tests" EXCLUDE # ./tests
|
|
PATTERN "f2py" EXCLUDE # ./f2py - fortran/python interface code, not fun for blender devs.
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|
PATTERN "include" EXCLUDE # include dirs all over, we wont use NumPy/CAPI
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|
PATTERN "*.h" EXCLUDE # some includes are not in include dirs
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|
PATTERN "*.a" EXCLUDE # ./core/lib/libnpymath.a - for linking, we dont need.
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|
)
|
|
endif()
|
|
|
|
unset(_target_LIB)
|
|
|
|
endif()
|
|
endif()
|
|
elseif(WIN32)
|
|
|
|
install(
|
|
FILES ${BLENDER_TEXT_FILES}
|
|
DESTINATION ${TARGETDIR}
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|
)
|
|
|
|
if(WITH_INTERNATIONAL AND (NOT WITH_MINGW64))
|
|
install(
|
|
FILES ${LIBDIR}/gettext/lib/gnu_gettext.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
|
|
if(NOT CMAKE_CL_64)
|
|
install(
|
|
FILES ${LIBDIR}/iconv/lib/iconv.dll
|
|
DESTINATION ${TARGETDIR}
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|
)
|
|
endif()
|
|
endif()
|
|
|
|
# plugins in blender 2.6 don't work at the moment.
|
|
#
|
|
# install(
|
|
# DIRECTORY ${CMAKE_SOURCE_DIR}/release/plugins
|
|
# DESTINATION ${TARGETDIR_VER}
|
|
# PATTERN ".svn" EXCLUDE
|
|
# )
|
|
|
|
if(WITH_PYTHON)
|
|
set_lib_path(PYLIB "python/lib")
|
|
install(
|
|
FILES ${PYLIB}/python32.dll
|
|
DESTINATION ${TARGETDIR}
|
|
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
|
|
)
|
|
|
|
install(
|
|
FILES ${PYLIB}/python32_d.dll
|
|
DESTINATION ${TARGETDIR}
|
|
CONFIGURATIONS Debug
|
|
)
|
|
|
|
if(WITH_PYTHON_INSTALL)
|
|
# note, as far as python is concerned 'RelWithDebInfo' is not debug since its without debug flags.
|
|
|
|
# create the directory in multiple steps, so it actually gets created when it doesn't exist yet
|
|
install(
|
|
CODE
|
|
"
|
|
message(\"creating ${TARGETDIR_VER}/python/lib\")
|
|
file(MAKE_DIRECTORY \"${TARGETDIR_VER}/python\")
|
|
file(MAKE_DIRECTORY \"${TARGETDIR_VER}/python/lib\")
|
|
message(\"done creating dir\")
|
|
"
|
|
)
|
|
|
|
install(
|
|
CODE
|
|
"
|
|
if(\"\${CMAKE_INSTALL_CONFIG_NAME}\" STREQUAL \"Debug\")
|
|
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib\"
|
|
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32_d.tar.gz\")
|
|
else()
|
|
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib\"
|
|
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
|
|
endif()
|
|
"
|
|
)
|
|
|
|
# doesnt work, todo
|
|
# install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
|
|
endif()
|
|
endif()
|
|
|
|
if(CMAKE_CL_64)
|
|
# gettext and png are statically linked on win64
|
|
install(
|
|
FILES ${LIBDIR}/zlib/lib/zlib.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
else()
|
|
#not needed since we link statically, maybe also unneeded for MinGW?
|
|
if(NOT WITH_MINGW64)
|
|
install(
|
|
FILES
|
|
${LIBDIR}/zlib/lib/zlib.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
if(MSVC)
|
|
install(
|
|
FILES ${LIBDIR}/pthreads/lib/pthreadVC2.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
else()
|
|
#MinGW64 comes with own version. For portable builds it will probaly have to be copied to work
|
|
if(NOT WITH_MINGW64)
|
|
install(
|
|
FILES ${LIBDIR}/pthreads/lib/pthreadGC2.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
elseif(WITH_MINGW64)
|
|
install(
|
|
FILES ${LIBDIR}/binaries/pthreadGC2-w64.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
if(WITH_CODEC_FFMPEG)
|
|
install(
|
|
FILES
|
|
${LIBDIR}/ffmpeg/lib/avcodec-53.dll
|
|
${LIBDIR}/ffmpeg/lib/avformat-53.dll
|
|
${LIBDIR}/ffmpeg/lib/avdevice-53.dll
|
|
${LIBDIR}/ffmpeg/lib/avutil-51.dll
|
|
${LIBDIR}/ffmpeg/lib/swscale-2.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
|
|
endif()
|
|
|
|
if(WITH_CODEC_SNDFILE)
|
|
install(
|
|
FILES ${LIBDIR}/sndfile/lib/libsndfile-1.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
|
|
if(WITH_OPENAL)
|
|
install(
|
|
FILES
|
|
${LIBDIR}/openal/lib/OpenAL32.dll
|
|
${LIBDIR}/openal/lib/wrap_oal.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
|
|
if(WITH_SDL)
|
|
if(NOT CMAKE_CL_64)
|
|
install(
|
|
FILES ${LIBDIR}/sdl/lib/SDL.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
if(NOT CMAKE_CL_64)
|
|
install(
|
|
FILES ${LIBDIR}/thumbhandler/lib/BlendThumb.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
|
|
install( # x86 builds can run on x64 Windows, so this is required at all times
|
|
FILES ${LIBDIR}/thumbhandler/lib/BlendThumb64.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
|
|
if(WITH_OPENIMAGEIO)
|
|
if(NOT MINGW)
|
|
set_lib_path(OIIOBIN "openimageio/bin")
|
|
install(
|
|
FILES
|
|
${OIIOBIN}/OpenImageIO.dll
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
endif()
|
|
endif()
|
|
|
|
elseif(APPLE)
|
|
|
|
# handy install macro to exclude files, we use \$ escape for the "to"
|
|
# argument when calling so ${BUILD_TYPE} does not get expanded
|
|
macro(install_dir from to)
|
|
install(
|
|
DIRECTORY ${from}
|
|
DESTINATION ${to}
|
|
PATTERN ".svn" EXCLUDE
|
|
PATTERN "*.pyc" EXCLUDE
|
|
PATTERN "*.pyo" EXCLUDE
|
|
PATTERN "*.orig" EXCLUDE
|
|
PATTERN "*.rej" EXCLUDE
|
|
PATTERN "__pycache__" EXCLUDE
|
|
PATTERN "__MACOSX" EXCLUDE
|
|
PATTERN ".DS_Store" EXCLUDE
|
|
)
|
|
endmacro()
|
|
|
|
set(OSX_APP_SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blender.app)
|
|
|
|
# setup Info.plist
|
|
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
|
|
|
|
set_target_properties(blender PROPERTIES
|
|
MACOSX_BUNDLE_INFO_PLIST ${OSX_APP_SOURCEDIR}/Contents/Info.plist
|
|
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
|
|
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
|
|
|
|
|
|
# install release and app files
|
|
install(
|
|
FILES ${BLENDER_TEXT_FILES}
|
|
DESTINATION ${TARGETDIR}
|
|
)
|
|
|
|
install(
|
|
FILES ${OSX_APP_SOURCEDIR}/Contents/PkgInfo
|
|
DESTINATION ${TARGETDIR}/blender.app/Contents
|
|
)
|
|
|
|
install_dir(
|
|
${OSX_APP_SOURCEDIR}/Contents/Resources
|
|
\${TARGETDIR}/blender.app/Contents/
|
|
)
|
|
|
|
# python
|
|
if(WITH_PYTHON AND NOT WITH_PYTHON_MODULE)
|
|
# the python zip is first extract as part of the build process,
|
|
# and then later installed as part of make install. this is much
|
|
# quicker, and means we can easily exclude files on copy
|
|
# Not needed for PYTHON_MODULE or WEB_PLUGIN due uses Pyhon framework
|
|
add_custom_target(
|
|
extractpyzip
|
|
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/python)
|
|
|
|
set(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
|
|
|
|
add_custom_command(
|
|
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
|
|
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
|
|
|
|
add_dependencies(blender extractpyzip)
|
|
|
|
# copy extracted python files
|
|
install_dir(
|
|
${CMAKE_CURRENT_BINARY_DIR}/python
|
|
\${TARGETDIR_VER}
|
|
)
|
|
|
|
endif()
|
|
|
|
# install blenderplayer bundle - copy of blender.app above. re-using macros et al
|
|
# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
|
|
if(WITH_GAMEENGINE AND WITH_PLAYER)
|
|
set(OSX_APP_PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app)
|
|
set(PLAYER_SOURCEINFO ${OSX_APP_PLAYER_SOURCEDIR}/Contents/Info.plist)
|
|
set(PLAYER_TARGETDIR_VER ${TARGETDIR}/blenderplayer.app/Contents/MacOS/${BLENDER_VERSION})
|
|
|
|
|
|
# important to make a clean install each time else old scripts get loaded.
|
|
install(
|
|
CODE
|
|
"file(REMOVE_RECURSE ${PLAYER_TARGETDIR_VER})"
|
|
)
|
|
|
|
install(
|
|
FILES ${OSX_APP_PLAYER_SOURCEDIR}/Contents/PkgInfo
|
|
DESTINATION ${TARGETDIR}/blenderplayer.app/Contents
|
|
)
|
|
|
|
install_dir(
|
|
${OSX_APP_PLAYER_SOURCEDIR}/Contents/Resources
|
|
\${TARGETDIR}/blenderplayer.app/Contents/
|
|
)
|
|
|
|
# python
|
|
if(WITH_PYTHON)
|
|
add_custom_command(
|
|
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
|
|
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
|
|
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
|
|
|
|
# copy extracted python files
|
|
install_dir(
|
|
${CMAKE_CURRENT_BINARY_DIR}/python
|
|
\${PLAYER_TARGETDIR_VER}
|
|
)
|
|
endif()
|
|
|
|
endif()
|
|
endif()
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# Generic Install, for all targets
|
|
|
|
|
|
|
|
# install more files specified elsewhere
|
|
delayed_do_install(${TARGETDIR_VER})
|
|
|
|
unset(BLENDER_TEXT_FILES)
|
|
|
|
|
|
# -----------------------------------------------------------------------------
|
|
# Setup link libs
|
|
|
|
add_dependencies(blender makesdna)
|
|
|
|
get_property(BLENDER_LINK_LIBS GLOBAL PROPERTY BLENDER_LINK_LIBS)
|
|
|
|
set(BLENDER_LINK_LIBS
|
|
${BLENDER_LINK_LIBS}
|
|
bf_windowmanager
|
|
bf_render
|
|
)
|
|
|
|
if(WITH_MOD_FLUID)
|
|
list(APPEND BLENDER_LINK_LIBS bf_intern_elbeem)
|
|
endif()
|
|
|
|
if(WITH_CYCLES)
|
|
list(APPEND BLENDER_LINK_LIBS
|
|
cycles_render
|
|
cycles_bvh
|
|
cycles_device
|
|
cycles_kernel
|
|
cycles_util
|
|
cycles_subd)
|
|
endif()
|
|
|
|
#if(UNIX)
|
|
# Sort libraries
|
|
set(BLENDER_SORTED_LIBS
|
|
bf_windowmanager
|
|
|
|
bf_editor_space_api
|
|
bf_editor_space_action
|
|
bf_editor_space_buttons
|
|
bf_editor_space_console
|
|
bf_editor_space_file
|
|
bf_editor_space_graph
|
|
bf_editor_space_image
|
|
bf_editor_space_info
|
|
bf_editor_space_logic
|
|
bf_editor_space_nla
|
|
bf_editor_space_node
|
|
bf_editor_space_outliner
|
|
bf_editor_space_script
|
|
bf_editor_space_sequencer
|
|
bf_editor_space_time
|
|
bf_editor_space_userpref
|
|
bf_editor_space_view3d
|
|
bf_editor_space_clip
|
|
|
|
bf_editor_text
|
|
bf_editor_transform
|
|
bf_editor_util
|
|
bf_editor_uvedit
|
|
bf_editor_curve
|
|
bf_editor_armature
|
|
bf_editor_gpencil
|
|
bf_editor_interface
|
|
bf_editor_mesh
|
|
bf_editor_metaball
|
|
bf_editor_object
|
|
bf_editor_physics
|
|
bf_editor_render
|
|
bf_editor_screen
|
|
bf_editor_sculpt_paint
|
|
bf_editor_sound
|
|
bf_editor_animation
|
|
bf_editor_datafiles
|
|
|
|
bf_render
|
|
bf_intern_opennl
|
|
bf_python
|
|
bf_python_ext
|
|
bf_python_mathutils
|
|
bf_python_bmesh
|
|
bf_ikplugin
|
|
bf_modifiers
|
|
bf_bmesh
|
|
bf_blenkernel
|
|
bf_nodes
|
|
bf_gpu
|
|
bf_blenloader
|
|
bf_imbuf
|
|
bf_blenlib
|
|
bf_intern_ghost
|
|
bf_intern_string
|
|
bf_blenpluginapi
|
|
bf_avi
|
|
bf_imbuf_cineon
|
|
bf_imbuf_openexr
|
|
bf_imbuf_dds
|
|
bf_collada
|
|
bf_intern_bsp
|
|
bf_intern_bop
|
|
bf_intern_decimate
|
|
bf_intern_elbeem
|
|
bf_intern_ik
|
|
bf_intern_memutil
|
|
bf_intern_guardedalloc
|
|
bf_intern_ctr
|
|
bf_intern_utfconv
|
|
ge_blen_routines
|
|
ge_converter
|
|
ge_phys_dummy
|
|
ge_phys_bullet
|
|
bf_intern_smoke
|
|
extern_minilzo
|
|
extern_lzma
|
|
extern_colamd
|
|
ge_logic_ketsji
|
|
extern_recastnavigation
|
|
ge_phys_common
|
|
ge_logic
|
|
ge_rasterizer
|
|
ge_oglrasterizer
|
|
ge_logic_expressions
|
|
ge_scenegraph
|
|
ge_logic_network
|
|
ge_logic_ngnetwork
|
|
extern_bullet
|
|
ge_logic_loopbacknetwork
|
|
bf_intern_moto
|
|
extern_openjpeg
|
|
extern_redcode
|
|
ge_videotex
|
|
bf_rna
|
|
bf_dna
|
|
bf_blenfont
|
|
bf_intern_audaspace
|
|
bf_intern_mikktspace
|
|
bf_intern_dualcon
|
|
bf_intern_cycles
|
|
cycles_render
|
|
cycles_bvh
|
|
cycles_device
|
|
cycles_kernel
|
|
cycles_util
|
|
cycles_subd
|
|
)
|
|
|
|
if(WITH_LIBMV)
|
|
list(APPEND BLENDER_SORTED_LIBS extern_libmv)
|
|
endif()
|
|
|
|
if(WITH_MOD_CLOTH_ELTOPO)
|
|
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
|
|
endif()
|
|
|
|
if(WITH_BUILTIN_GLEW)
|
|
list(APPEND BLENDER_SORTED_LIBS extern_glew)
|
|
endif()
|
|
|
|
if(WITH_BINRELOC)
|
|
list(APPEND BLENDER_SORTED_LIBS extern_binreloc)
|
|
endif()
|
|
|
|
if(WITH_CXX_GUARDEDALLOC)
|
|
list(APPEND BLENDER_SORTED_LIBS bf_intern_guardedalloc_cpp)
|
|
endif()
|
|
|
|
if(WITH_IK_ITASC)
|
|
list(APPEND BLENDER_SORTED_LIBS bf_intern_itasc)
|
|
endif()
|
|
|
|
if(WITH_CODEC_QUICKTIME)
|
|
list(APPEND BLENDER_SORTED_LIBS bf_quicktime)
|
|
endif()
|
|
|
|
if(WITH_CARVE)
|
|
list(APPEND BLENDER_SORTED_LIBS extern_carve)
|
|
endif()
|
|
|
|
if(WITH_GHOST_XDND)
|
|
list(APPEND BLENDER_SORTED_LIBS extern_xdnd)
|
|
endif()
|
|
|
|
foreach(SORTLIB ${BLENDER_SORTED_LIBS})
|
|
set(REMLIB ${SORTLIB})
|
|
foreach(SEARCHLIB ${BLENDER_LINK_LIBS})
|
|
if(${SEARCHLIB} STREQUAL ${SORTLIB})
|
|
set(REMLIB "")
|
|
endif()
|
|
endforeach()
|
|
if(REMLIB)
|
|
# message(STATUS "Removing library ${REMLIB} from blender linking because: not configured")
|
|
list(APPEND REM_MSG ${REMLIB})
|
|
list(REMOVE_ITEM BLENDER_SORTED_LIBS ${REMLIB})
|
|
endif()
|
|
endforeach()
|
|
if(REM_MSG)
|
|
list(SORT REM_MSG)
|
|
message(STATUS "Blender Skipping: (${REM_MSG})")
|
|
endif()
|
|
target_link_libraries(blender ${BLENDER_SORTED_LIBS})
|
|
|
|
unset(SEARCHLIB)
|
|
unset(SORTLIB)
|
|
unset(REMLIB)
|
|
unset(REM_MSG)
|
|
|
|
#else()
|
|
# target_link_libraries(blender ${BLENDER_LINK_LIBS})
|
|
#endif()
|
|
|
|
setup_liblinks(blender)
|