blender/source/gameengine/PyDoc/KX_SceneActuator.py
Campbell Barton 7d4dc4f0f5 - fixed errors with bge epydocs
- changed epy_docgen.sh so inherited attributes & methods are included inline for each type, removed source option since its not useful and makes the download bigger.
2009-04-05 10:03:23 +00:00

68 lines
1.7 KiB
Python

# $Id$
# Documentation for KX_SceneActuator
from SCA_IActuator import *
class KX_SceneActuator(SCA_IActuator):
"""
Scene Actuator logic brick.
@warning: Scene actuators that use a scene name will be ignored if at game start, the
named scene doesn't exist or is empty
This will generate a warning in the console:
C{ERROR: GameObject I{OBName} has a SceneActuator I{ActuatorName} (SetScene) without scene}
@ivar scene: the name of the scene to change to/overlay/underlay/remove/suspend/resume
@type scene: string.
@ivar camera: the camera to change to.
When setting the attribute, you can use either a L{KX_Camera} or the name of the camera.
@type camera: L{KX_Camera} on read, string or L{KX_Camera} on write
"""
def setUseRestart(flag):
"""
DEPRECATED
Set flag to True to restart the scene.
@type flag: boolean
"""
def setScene(scene):
"""
DEPRECATED: use the scene property instead
Sets the name of the scene to change to/overlay/underlay/remove/suspend/resume.
@type scene: string
"""
def setCamera(camera):
"""
DEPRECATED: use the camera property instead
Sets the camera to change to.
Camera can be either a L{KX_Camera} or the name of the camera.
@type camera: L{KX_Camera} or string
"""
def getUseRestart():
"""
DEPRECATED
Returns True if the scene will be restarted.
@rtype: boolean
"""
def getScene():
"""
DEPRECATED: use the scene property instead
Returns the name of the scene to change to/overlay/underlay/remove/suspend/resume.
Returns an empty string ("") if no scene has been set.
@rtype: string
"""
def getCamera():
"""
DEPRECATED: use the camera property instead
Returns the name of the camera to change to.
@rtype: string
"""