blender/source/gameengine/PyDoc/SCA_MouseSensor.py
Campbell Barton 960fa534b7 BGE Epydocs were missing some functions
renamed KX_Light -> KX_LightObject
added some missing controllers
2009-04-06 13:13:25 +00:00

45 lines
1.3 KiB
Python

# $Id$
# Documentation for SCA_MouseSensor
from SCA_ISensor import *
class SCA_MouseSensor(SCA_ISensor):
"""
Mouse Sensor logic brick.
Properties:
@ivar position: current [x,y] coordinates of the mouse, in frame coordinates (pixels)
@type position: [integer,interger]
@ivar mode: sensor mode: 1=KX_MOUSESENSORMODE_LEFTBUTTON 2=KX_MOUSESENSORMODE_MIDDLEBUTTON
3=KX_MOUSESENSORMODE_RIGHTBUTTON 4=KX_MOUSESENSORMODE_WHEELUP
5=KX_MOUSESENSORMODE_WHEELDOWN 9=KX_MOUSESENSORMODE_MOVEMENT
@type mode: integer
"""
def getXPosition():
"""
DEPRECATED: use the position property
Gets the x coordinate of the mouse.
@rtype: integer
@return: the current x coordinate of the mouse, in frame coordinates (pixels)
"""
def getYPosition():
"""
DEPRECATED: use the position property
Gets the y coordinate of the mouse.
@rtype: integer
@return: the current y coordinate of the mouse, in frame coordinates (pixels).
"""
def getButtonStatus(button):
"""
Get the mouse button status.
@type button: int
@param button: value in GameLogic members KX_MOUSE_BUT_LEFT, KX_MOUSE_BUT_MIDDLE, KX_MOUSE_BUT_RIGHT
@rtype: integer
@return: value in GameLogic members KX_INPUT_NONE, KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED
"""