blender/source/gameengine/Rasterizer
Campbell Barton eacf5b5d6d BGE Text
- multi-line strings for bitmap text 
- keyboard sensor now logs return and pad enter as "\n"

BGE std::vector use in Value.cpp and RAS_MaterialBucket.cpp
The size of a new list is known before making them, reduce re-allocs, though probably not a noticeable speedup.
2009-04-09 09:50:17 +00:00
..
RAS_OpenGLFilters [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
RAS_OpenGLRasterizer Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. 2009-04-08 15:06:20 +00:00
CMakeLists.txt improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_2DFilterManager.cpp Fix compilation on OS X 2008-11-17 00:54:45 +00:00
RAS_2DFilterManager.h 17973Patch by dfelinto, and also fixed a bug in 2d-filters 2008-11-15 12:10:16 +00:00
RAS_BucketManager.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
RAS_BucketManager.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_CameraData.h Am teaching a GE course this week, and am finding some small issues that I'm hoping to patch. 2008-07-29 20:28:11 +00:00
RAS_Deformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
RAS_FramingManager.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_FramingManager.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
RAS_ICanvas.h BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
RAS_IPolygonMaterial.h remove warnings for the BGE 2009-02-25 03:26:02 +00:00
RAS_IRasterizer.h Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE. 2009-04-08 15:06:20 +00:00
RAS_IRenderTools.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IRenderTools.h Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
RAS_LightObject.h Fix for bug #18423: BGE lights in overlay scene also affected 2009-03-24 15:45:08 +00:00
RAS_MaterialBucket.cpp BGE Text 2009-04-09 09:50:17 +00:00
RAS_MaterialBucket.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
RAS_MeshObject.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_MeshObject.h Speedup for bullet physics mesh conversion 2009-03-23 06:00:21 +00:00
RAS_ObjectColor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp removed edgecode from the game engines RAS_Polygon class since its not used 2009-03-22 17:03:55 +00:00
RAS_Polygon.h removed edgecode from the game engines RAS_Polygon class since its not used 2009-03-22 17:03:55 +00:00
RAS_Rect.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
RAS_TexVert.h Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00