blender/source/gameengine/Physics/BlOde
Michel Selten e1ab3cf480 SCons updates
* Game engine can now be build on Linux. By default this feature is disabled.
  The reason is that you need to have a precompiled version of the ode library
  for your gcc version.
  To enable ode support you need to do the following:
  - compile ode.
  - set BUILD_GAMEENGINE = 'true' in the config.opts file.
  - set USE_PHYSICS='ode' in the config.opts file.
  - set the ODE_INCLUDE and ODE_LIBPATH to valid locations.

* Linking order has changed for the game engine
  There are cyclic dependencies between libraries. On linux we have to do some
  duplicate linking. I looked at the order of linking in source/Makefile, and
  did some clean up.
2004-02-22 19:01:12 +00:00
..
Makefile FreeBSD can use the exact same python includes as everyone else 2003-03-25 23:36:40 +00:00
OdePhysicsController.cpp In ODE, a dVector3 is really a 4D array ... the 3D initialization 2003-08-23 19:09:52 +00:00
OdePhysicsController.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
OdePhysicsEnvironment.cpp I got this patch from sgefant Mostly its just casting floats as floats. 2002-12-02 16:30:13 +00:00
OdePhysicsEnvironment.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
SConscript SCons updates 2004-02-22 19:01:12 +00:00