blender/intern/cycles/device/device_memory.h
Lukas Stockner 43b374e8c5 Cycles: Implement denoising option for reducing noise in the rendered image
This commit contains the first part of the new Cycles denoising option,
which filters the resulting image using information gathered during rendering
to get rid of noise while preserving visual features as well as possible.

To use the option, enable it in the render layer options. The default settings
fit a wide range of scenes, but the user can tweak individual settings to
control the tradeoff between a noise-free image, image details, and calculation
time.

Note that the denoiser may still change in the future and that some features
are not implemented yet. The most important missing feature is animation
denoising, which uses information from multiple frames at once to produce a
flicker-free and smoother result. These features will be added in the future.

Finally, thanks to all the people who supported this project:

- Google (through the GSoC) and Theory Studios for sponsoring the development
- The authors of the papers I used for implementing the denoiser (more details
  on them will be included in the technical docs)
- The other Cycles devs for feedback on the code, especially Sergey for
  mentoring the GSoC project and Brecht for the code review!
- And of course the users who helped with testing, reported bugs and things
  that could and/or should work better!
2017-05-07 14:40:58 +02:00

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __DEVICE_MEMORY_H__
#define __DEVICE_MEMORY_H__
/* Device Memory
*
* This file defines data types that can be used in device memory arrays, and
* a device_vector<T> type to store such arrays.
*
* device_vector<T> contains an STL vector, metadata about the data type,
* dimensions, elements, and a device pointer. For the CPU device this is just
* a pointer to the STL vector data, as no copying needs to take place. For
* other devices this is a pointer to device memory, where we will copy memory
* to and from. */
#include "util/util_debug.h"
#include "util/util_half.h"
#include "util/util_types.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
class Device;
enum MemoryType {
MEM_READ_ONLY,
MEM_WRITE_ONLY,
MEM_READ_WRITE
};
/* Supported Data Types */
enum DataType {
TYPE_UCHAR,
TYPE_UINT,
TYPE_INT,
TYPE_FLOAT,
TYPE_HALF,
TYPE_UINT64,
};
static inline size_t datatype_size(DataType datatype)
{
switch(datatype) {
case TYPE_UCHAR: return sizeof(uchar);
case TYPE_FLOAT: return sizeof(float);
case TYPE_UINT: return sizeof(uint);
case TYPE_INT: return sizeof(int);
case TYPE_HALF: return sizeof(half);
case TYPE_UINT64: return sizeof(uint64_t);
default: return 0;
}
}
/* Traits for data types */
template<typename T> struct device_type_traits {
static const DataType data_type = TYPE_UCHAR;
static const int num_elements = 0;
};
template<> struct device_type_traits<uchar> {
static const DataType data_type = TYPE_UCHAR;
static const int num_elements = 1;
};
template<> struct device_type_traits<uchar2> {
static const DataType data_type = TYPE_UCHAR;
static const int num_elements = 2;
};
template<> struct device_type_traits<uchar3> {
static const DataType data_type = TYPE_UCHAR;
static const int num_elements = 3;
};
template<> struct device_type_traits<uchar4> {
static const DataType data_type = TYPE_UCHAR;
static const int num_elements = 4;
};
template<> struct device_type_traits<uint> {
static const DataType data_type = TYPE_UINT;
static const int num_elements = 1;
};
template<> struct device_type_traits<uint2> {
static const DataType data_type = TYPE_UINT;
static const int num_elements = 2;
};
template<> struct device_type_traits<uint3> {
static const DataType data_type = TYPE_UINT;
static const int num_elements = 3;
};
template<> struct device_type_traits<uint4> {
static const DataType data_type = TYPE_UINT;
static const int num_elements = 4;
};
template<> struct device_type_traits<int> {
static const DataType data_type = TYPE_INT;
static const int num_elements = 1;
};
template<> struct device_type_traits<int2> {
static const DataType data_type = TYPE_INT;
static const int num_elements = 2;
};
template<> struct device_type_traits<int3> {
static const DataType data_type = TYPE_INT;
static const int num_elements = 3;
};
template<> struct device_type_traits<int4> {
static const DataType data_type = TYPE_INT;
static const int num_elements = 4;
};
template<> struct device_type_traits<float> {
static const DataType data_type = TYPE_FLOAT;
static const int num_elements = 1;
};
template<> struct device_type_traits<float2> {
static const DataType data_type = TYPE_FLOAT;
static const int num_elements = 2;
};
template<> struct device_type_traits<float3> {
static const DataType data_type = TYPE_FLOAT;
static const int num_elements = 4;
};
template<> struct device_type_traits<float4> {
static const DataType data_type = TYPE_FLOAT;
static const int num_elements = 4;
};
template<> struct device_type_traits<half> {
static const DataType data_type = TYPE_HALF;
static const int num_elements = 1;
};
template<> struct device_type_traits<half4> {
static const DataType data_type = TYPE_HALF;
static const int num_elements = 4;
};
template<> struct device_type_traits<uint64_t> {
static const DataType data_type = TYPE_UINT64;
static const int num_elements = 1;
};
/* Device Memory */
class device_memory
{
public:
size_t memory_size() { return data_size*data_elements*datatype_size(data_type); }
size_t memory_elements_size(int elements) {
return elements*data_elements*datatype_size(data_type);
}
/* data information */
DataType data_type;
int data_elements;
device_ptr data_pointer;
size_t data_size;
size_t device_size;
size_t data_width;
size_t data_height;
size_t data_depth;
/* device pointer */
device_ptr device_pointer;
device_memory()
{
data_type = device_type_traits<uchar>::data_type;
data_elements = device_type_traits<uchar>::num_elements;
data_pointer = 0;
data_size = 0;
device_size = 0;
data_width = 0;
data_height = 0;
data_depth = 0;
device_pointer = 0;
}
virtual ~device_memory() { assert(!device_pointer); }
void resize(size_t size)
{
data_size = size;
data_width = size;
}
protected:
/* no copying */
device_memory(const device_memory&);
device_memory& operator = (const device_memory&);
};
template<typename T>
class device_only_memory : public device_memory
{
public:
device_only_memory()
{
data_type = device_type_traits<T>::data_type;
data_elements = max(device_type_traits<T>::num_elements, 1);
}
void resize(size_t num)
{
device_memory::resize(num*sizeof(T));
}
};
/* Device Vector */
template<typename T> class device_vector : public device_memory
{
public:
device_vector()
{
data_type = device_type_traits<T>::data_type;
data_elements = device_type_traits<T>::num_elements;
assert(data_elements > 0);
}
virtual ~device_vector() {}
/* vector functions */
T *resize(size_t width, size_t height = 0, size_t depth = 0)
{
data_size = width * ((height == 0)? 1: height) * ((depth == 0)? 1: depth);
if(data.resize(data_size) == NULL) {
clear();
return NULL;
}
data_width = width;
data_height = height;
data_depth = depth;
if(data_size == 0) {
data_pointer = 0;
return NULL;
}
data_pointer = (device_ptr)&data[0];
return &data[0];
}
T *copy(T *ptr, size_t width, size_t height = 0, size_t depth = 0)
{
T *mem = resize(width, height, depth);
if(mem != NULL) {
memcpy(mem, ptr, memory_size());
}
return mem;
}
void copy_at(T *ptr, size_t offset, size_t size)
{
if(size > 0) {
size_t mem_size = size*data_elements*datatype_size(data_type);
memcpy(&data[0] + offset, ptr, mem_size);
}
}
void reference(T *ptr, size_t width, size_t height = 0, size_t depth = 0)
{
data.clear();
data_size = width * ((height == 0)? 1: height) * ((depth == 0)? 1: depth);
data_pointer = (device_ptr)ptr;
data_width = width;
data_height = height;
data_depth = depth;
}
void clear()
{
data.clear();
data_pointer = 0;
data_width = 0;
data_height = 0;
data_depth = 0;
data_size = 0;
device_pointer = 0;
}
size_t size()
{
return data.size();
}
T* get_data()
{
return &data[0];
}
private:
array<T> data;
};
/* A device_sub_ptr is a pointer into another existing memory.
* Therefore, it is not allocated separately, but just created from the already allocated base memory.
* It is freed automatically when it goes out of scope, which should happen before the base memory is freed.
* Note that some devices require the offset and size of the sub_ptr to be properly aligned. */
class device_sub_ptr
{
public:
device_sub_ptr(Device *device, device_memory& mem, int offset, int size, MemoryType type);
~device_sub_ptr();
/* No copying. */
device_sub_ptr& operator = (const device_sub_ptr&);
device_ptr operator*() const
{
return ptr;
}
protected:
Device *device;
device_ptr ptr;
};
CCL_NAMESPACE_END
#endif /* __DEVICE_MEMORY_H__ */