blender/source/gameengine
Brecht Van Lommel e279aadb97 Bugfix: game engine could crash with empty display arrays on
windows (caused by invisible faces for example).
2008-09-06 01:18:53 +00:00
..
BlenderRoutines Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
Converter BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier. 2008-09-05 16:22:14 +00:00
Expressions BGE Py api, deleting properties didnt raise an error when the property wasnt there. also added some exception messages and renamed joystick getConnected() to isConnected() 2008-09-03 06:43:07 +00:00
GameLogic BGE Py api, deleting properties didnt raise an error when the property wasnt there. also added some exception messages and renamed joystick getConnected() to isConnected() 2008-09-03 06:43:07 +00:00
GamePlayer Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
Ketsji BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier. 2008-09-05 16:22:14 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
PyDoc BGE Py API 2008-09-05 02:53:12 +00:00
Rasterizer Bugfix: game engine could crash with empty display arrays on 2008-09-06 01:18:53 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00