forked from bartvdbraak/blender
ff9974ed69
Issue was caused by recent image cache rewrite and root of the issue goes to the fact that blender player doesn't initialize cache limiter and it uses 32meg of memory only. This leads to infinite image loading/freeing. For now disabled cache limiter in game engine, this brings back old behavior. In theory we might be smarter here, but better caching policy is to be discussed.
228 lines
5.4 KiB
C++
228 lines
5.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Peter Schlaile <peter@schlaile.de> 2005
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*/
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/** \file memutil/intern/MEM_CacheLimiterC-Api.cpp
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* \ingroup memutil
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*/
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#include <cstddef>
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#include "MEM_CacheLimiter.h"
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#include "MEM_CacheLimiterC-Api.h"
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static bool is_disabled = false;
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static size_t & get_max()
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{
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static size_t m = 32 * 1024 * 1024;
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return m;
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}
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void MEM_CacheLimiter_set_maximum(size_t m)
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{
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get_max() = m;
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}
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size_t MEM_CacheLimiter_get_maximum()
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{
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return get_max();
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}
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void MEM_CacheLimiter_set_disabled(bool disabled)
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{
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is_disabled = disabled;
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}
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bool MEM_CacheLimiter_is_disabled(void)
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{
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return is_disabled;
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}
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class MEM_CacheLimiterHandleCClass;
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class MEM_CacheLimiterCClass;
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typedef MEM_CacheLimiterHandle<MEM_CacheLimiterHandleCClass> handle_t;
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typedef MEM_CacheLimiter<MEM_CacheLimiterHandleCClass> cache_t;
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typedef std::list<MEM_CacheLimiterHandleCClass*, MEM_Allocator<MEM_CacheLimiterHandleCClass* > > list_t;
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class MEM_CacheLimiterCClass {
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public:
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MEM_CacheLimiterCClass(MEM_CacheLimiter_Destruct_Func data_destructor_, MEM_CacheLimiter_DataSize_Func data_size)
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: data_destructor(data_destructor_), cache(data_size) {
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}
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~MEM_CacheLimiterCClass();
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handle_t * insert(void *data);
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void destruct(void *data, list_t::iterator it);
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cache_t * get_cache() {
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return &cache;
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}
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private:
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MEM_CacheLimiter_Destruct_Func data_destructor;
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MEM_CacheLimiter<MEM_CacheLimiterHandleCClass> cache;
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list_t cclass_list;
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};
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class MEM_CacheLimiterHandleCClass {
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public:
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MEM_CacheLimiterHandleCClass(void *data_, MEM_CacheLimiterCClass *parent_) :
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data(data_),
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parent(parent_)
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{ }
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~MEM_CacheLimiterHandleCClass();
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void set_iter(list_t::iterator it_) {
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it = it_;
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}
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void set_data(void *data_) {
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data = data_;
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}
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void *get_data() const {
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return data;
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}
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private:
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void *data;
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MEM_CacheLimiterCClass *parent;
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list_t::iterator it;
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};
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handle_t *MEM_CacheLimiterCClass::insert(void *data)
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{
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cclass_list.push_back(new MEM_CacheLimiterHandleCClass(data, this));
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list_t::iterator it = cclass_list.end();
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--it;
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cclass_list.back()->set_iter(it);
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return cache.insert(cclass_list.back());
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}
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void MEM_CacheLimiterCClass::destruct(void *data, list_t::iterator it)
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{
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data_destructor(data);
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cclass_list.erase(it);
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}
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MEM_CacheLimiterHandleCClass::~MEM_CacheLimiterHandleCClass()
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{
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if (data) {
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parent->destruct(data, it);
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}
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}
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MEM_CacheLimiterCClass::~MEM_CacheLimiterCClass()
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{
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// should not happen, but don't leak memory in this case...
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for (list_t::iterator it = cclass_list.begin(); it != cclass_list.end(); it++) {
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(*it)->set_data(NULL);
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delete *it;
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}
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}
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// ----------------------------------------------------------------------
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static inline MEM_CacheLimiterCClass *cast(MEM_CacheLimiterC *l)
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{
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return (MEM_CacheLimiterCClass *) l;
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}
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static inline handle_t *cast(MEM_CacheLimiterHandleC *l)
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{
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return (handle_t *) l;
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}
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MEM_CacheLimiterC *new_MEM_CacheLimiter(MEM_CacheLimiter_Destruct_Func data_destructor,
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MEM_CacheLimiter_DataSize_Func data_size)
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{
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return (MEM_CacheLimiterC *) new MEM_CacheLimiterCClass(data_destructor, data_size);
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}
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void delete_MEM_CacheLimiter(MEM_CacheLimiterC *This)
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{
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delete cast(This);
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}
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MEM_CacheLimiterHandleC *MEM_CacheLimiter_insert(MEM_CacheLimiterC *This, void *data)
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{
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return (MEM_CacheLimiterHandleC *) cast(This)->insert(data);
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}
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void MEM_CacheLimiter_enforce_limits(MEM_CacheLimiterC *This)
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{
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cast(This)->get_cache()->enforce_limits();
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}
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void MEM_CacheLimiter_unmanage(MEM_CacheLimiterHandleC *handle)
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{
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cast(handle)->unmanage();
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}
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void MEM_CacheLimiter_touch(MEM_CacheLimiterHandleC *handle)
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{
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cast(handle)->touch();
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}
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void MEM_CacheLimiter_ref(MEM_CacheLimiterHandleC *handle)
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{
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cast(handle)->ref();
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}
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void MEM_CacheLimiter_unref(MEM_CacheLimiterHandleC *handle)
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{
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cast(handle)->unref();
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}
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int MEM_CacheLimiter_get_refcount(MEM_CacheLimiterHandleC *handle)
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{
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return cast(handle)->get_refcount();
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}
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void *MEM_CacheLimiter_get(MEM_CacheLimiterHandleC *handle)
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{
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return cast(handle)->get()->get_data();
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}
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void MEM_CacheLimiter_ItemPriority_Func_set(MEM_CacheLimiterC *This,
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MEM_CacheLimiter_ItemPriority_Func item_priority_func)
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{
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cast(This)->get_cache()->set_item_priority_func(item_priority_func);
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}
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void MEM_CacheLimiter_ItemDestroyable_Func_set(MEM_CacheLimiterC *This,
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MEM_CacheLimiter_ItemDestroyable_Func item_destroyable_func)
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{
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cast(This)->get_cache()->set_item_destroyable_func(item_destroyable_func);
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}
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size_t MEM_CacheLimiter_get_memory_in_use(MEM_CacheLimiterC *This)
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{
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return cast(This)->get_cache()->get_memory_in_use();
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}
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