blender/source/gameengine
Campbell Barton e3d3ffe746 fix [#33303] face selection masking for painting does not work with mesh with n-gon
caused by own change to how origindex is used, now if mpoly's CD_ORIGINDEX array is missing its assumes that its the original mpoly array.
2012-11-26 10:15:32 +00:00
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BlenderRoutines BGE: Removing some glIsEnabled() calls from DisableForText() in KX_BlenderGL.cpp. Use of glIsEnabled() is discouraged since it causes a potential sync with the graphics card. Also, it's faster to just always use glDisable() (even if that feature is already disabled) then to check if it's enabled first. 2012-11-22 06:11:05 +00:00
Converter buildsystem cleanup: remove duplicate source & includes for scons, 2012-11-14 01:41:24 +00:00
Expressions py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
GameLogic py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
GamePlayer BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtime," but the player was actually looking for "fixed_framerate." Since fixedtime doesn't have a fixed framerate, but a fixed time step, I change the player to look for the documented flag, "fixedtime," which makes more sense. 2012-11-25 07:42:41 +00:00
Ketsji BGE: Implementing a fix for the "Problem With Clock" issues reported in #32708 and #33088. At the moment this feels like a bit of a stop gap, but it does solve the stuttering issue that #33088 mentioned. 2012-11-24 08:10:56 +00:00
Network code cleanup: unused defines & some formatting. 2012-11-08 06:46:10 +00:00
Physics fix [#33303] face selection masking for painting does not work with mesh with n-gon 2012-11-26 10:15:32 +00:00
Rasterizer buildsystem cleanup: remove duplicate source & includes for scons, 2012-11-14 01:41:24 +00:00
SceneGraph style cleanup: comments & spelling 2012-11-18 01:22:31 +00:00
VideoTexture py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00