blender/source
Sergey Sharybin e40387b1e2 Keep proper bone active group after removing first one
Previously active bone group would be set to NONE after removing the first
one even if there are more groups in the armature.
2015-01-23 17:00:18 +05:00
..
blender Keep proper bone active group after removing first one 2015-01-23 17:00:18 +05:00
blenderplayer Add missing stub to the player, so buildbot keeps delivering gooseberry builds 2015-01-20 09:30:10 +01:00
creator Quit blender with non-zero exit code if tryign to use non-existing render engine via the command line 2015-01-22 15:23:09 +05:00
gameengine bge.render.getStereoEye() and bge.types.LEFT_EYE/RIGHT_EYE 2015-01-22 03:00:24 -02:00
icons
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript