blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Brecht Van Lommel e40803a5b3 Fix for bug #18228: OpenGL specular did not get the correct view
vector in perspective mode. This is default OpenGL behavior, but
by now this optimization is really insignificant. Works in both
the 3d view and game engine.
2009-02-06 19:21:24 +00:00
..
CMakeLists.txt Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_GLExtensionManager.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_ListRasterizer.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_ListRasterizer.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_OpenGLRasterizer.cpp Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
RAS_OpenGLRasterizer.h Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
RAS_VAOpenGLRasterizer.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_VAOpenGLRasterizer.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00