blender/source/gameengine/GamePlayer/ghost
Dalai Felinto 9ce8a67690 BGE Dome: removing of size option and adding tilt option.
- Size adjustments can be accomplished with warp mesh data now. So we get a free spot in the GUI for a tilt option.

- Tilt option to tilt the camera (for planetarium domes).
Angle is in degree from -180 to +180. It's needed for planetarium domes (as this one http://domejunky.blogspot.com/2009/05/dome-corrected-bge.html ).

- This is the last commit regarding dome code I expected to 2.49. I consider this feature full implemented now. (working on docs now)
2009-05-17 20:37:13 +00:00
..
CMakeLists.txt B 2008-12-15 20:53:45 +00:00
GPG_Application.cpp BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
GPG_Application.h BGE Python API 2009-04-20 09:13:59 +00:00
GPG_Canvas.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_Canvas.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_ghost.cpp BGE Python sys.path for the blenderplayer and blender 2009-04-30 08:01:31 +00:00
GPG_KeyboardDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_KeyboardDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_System.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_System.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile B 2008-12-15 20:53:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00