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Dalai Felinto e46895811e bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we have objects too close to the camera
fix only in embed bge, blenderplayer seems to be doing differently.
-- reported live by Mike Pan
2011-01-26 22:16:58 +00:00
build_files cmake attempted fix before didnt work (I cant test on OSX), this should fix. 2011-01-26 07:34:17 +00:00
doc option for blender --addons rigify,io_scene_fbx,add_mesh_gears 2011-01-26 16:30:12 +00:00
extern fix for using un-initialized stack memory with bullet triangle mesh collisions. 2011-01-16 06:16:28 +00:00
intern Apply part of patch [#25612] Windows 7 icon progress bar 2011-01-26 12:23:02 +00:00
po move directories: 2010-07-26 11:47:33 +00:00
release Bug [#25696] Netrender feedback fails 2011-01-26 20:09:30 +00:00
source bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we have objects too close to the camera 2011-01-26 22:16:58 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
Makefile move directories: 2010-07-26 11:47:33 +00:00
SConstruct test commit for svn link in commit mail, part two 2011-01-17 10:47:31 +00:00