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Brecht Van Lommel e46de9feb5 Angle Based Flattening:
- There's an option to enabled ABF in the UV Calculation panel.
- ABF works with seams, pinning, live transform etc. UI wise it's pretty
  much the same as LSCM.

- ABF favors low angular distortion over area distortion, much like LSCM.
  It does however not have the tendency to "collapse" under high stretch,
  which basically means that it will be able to handle complex charts
  without pinning.
- ABF does however have on serious drawback: it is sensitive to degenerate
  geometry, especially very small angles. I'm working on this, but it seems
  to be quite difficult to improve the situation. There's still a bunch of
  ideas left to try, but I'll just commit this now as is. If ABF fails, it
  will fall back to LSCM, and there will be a warning print in the console.

- This implementation has the matrix tricks from ABF++ also. The second part
  of ABF++, simplification before unwrap, is being worked on. The current
- ABF is about 3-4 times slower than LSCM, which was to be expected. For
  live transform however, once the initial computation is done, it's just as
  snappy as the new LSCM code.


Results are quite nice though:
http://users.pandora.be/blendix/snurgle.png
http://users.pandora.be/blendix/snurgle_flattened.png

You may recognize the Snurgle model by Colin Levy there.
2006-02-05 15:32:19 +00:00
bin/.blender Bugfix #2094 2005-01-05 10:27:48 +00:00
config * reflect WITH_BF_INTERNATIONAL changes into (platform)-config.py files too 2006-02-05 12:27:49 +00:00
doc == SCons == 2006-02-04 12:04:55 +00:00
extern * WITH_BF_GETTEXT and WITH_BF_FREETYPE are merged into WITH_BF_INTERNATIONAL 2006-02-05 12:24:52 +00:00
intern + WITH_BF_OPENAL=0 should now actually not need OpenAL stuff 2006-02-05 01:09:40 +00:00
po changed: 2005-11-02 15:59:14 +00:00
projectfiles 1. making RenderData, xrect, yrect parameters in AviCodec calls 2006-01-29 17:46:19 +00:00
projectfiles_vc7 Radiance HDR image file includes 2005-11-21 19:16:52 +00:00
release Updated blenderbuttons (non-sticky now shows icon in the uv editor). 2006-02-05 14:21:09 +00:00
source Angle Based Flattening: 2006-02-05 15:32:19 +00:00
tools * WITH_BF_GETTEXT and WITH_BF_FREETYPE are merged into WITH_BF_INTERNATIONAL 2006-02-05 12:24:52 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct packaging in bundle of the Os X binary. result in the bin of build dir 2006-02-05 11:28:28 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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