forked from bartvdbraak/blender
19d493ee10
Although this wasn't so obvious since it only showed up for factory settings and in the preferences window. Panel display order depends on registration order, Sorry for the noise. On the bright side we no longer need to move classes around to re-arrange panels.
345 lines
11 KiB
Python
345 lines
11 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel, Menu
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from rna_prop_ui import PropertyPanel
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class CameraButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.scene.render.engine
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return context.camera and (engine in cls.COMPAT_ENGINES)
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class CAMERA_MT_presets(Menu):
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bl_label = "Camera Presets"
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preset_subdir = "camera"
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preset_operator = "script.execute_preset"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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draw = Menu.draw_preset
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class SAFE_AREAS_MT_presets(Menu):
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bl_label = "Camera Presets"
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preset_subdir = "safe_areas"
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preset_operator = "script.execute_preset"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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draw = Menu.draw_preset
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class DATA_PT_context_camera(CameraButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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cam = context.camera
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space = context.space_data
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split = layout.split(percentage=0.65)
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if ob:
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split.template_ID(ob, "data")
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split.separator()
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elif cam:
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split.template_ID(space, "pin_id")
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split.separator()
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class DATA_PT_lens(CameraButtonsPanel, Panel):
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bl_label = "Lens"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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layout.prop(cam, "type", expand=True)
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split = layout.split()
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col = split.column()
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if cam.type == 'PERSP':
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row = col.row()
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if cam.lens_unit == 'MILLIMETERS':
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row.prop(cam, "lens")
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elif cam.lens_unit == 'FOV':
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row.prop(cam, "angle")
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row.prop(cam, "lens_unit", text="")
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elif cam.type == 'ORTHO':
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col.prop(cam, "ortho_scale")
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elif cam.type == 'PANO':
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engine = context.scene.render.engine
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if engine == 'CYCLES':
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ccam = cam.cycles
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col.prop(ccam, "panorama_type", text="Type")
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if ccam.panorama_type == 'FISHEYE_EQUIDISTANT':
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col.prop(ccam, "fisheye_fov")
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elif ccam.panorama_type == 'FISHEYE_EQUISOLID':
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row = layout.row()
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row.prop(ccam, "fisheye_lens", text="Lens")
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row.prop(ccam, "fisheye_fov")
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elif ccam.panorama_type == 'EQUIRECTANGULAR':
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row = layout.row()
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sub = row.column(align=True)
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sub.prop(ccam, "latitude_min")
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sub.prop(ccam, "latitude_max")
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sub = row.column(align=True)
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sub.prop(ccam, "longitude_min")
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sub.prop(ccam, "longitude_max")
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elif engine == 'BLENDER_RENDER':
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row = col.row()
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if cam.lens_unit == 'MILLIMETERS':
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row.prop(cam, "lens")
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elif cam.lens_unit == 'FOV':
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row.prop(cam, "angle")
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row.prop(cam, "lens_unit", text="")
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split = layout.split()
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col = split.column(align=True)
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col.label(text="Shift:")
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col.prop(cam, "shift_x", text="X")
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col.prop(cam, "shift_y", text="Y")
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col = split.column(align=True)
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col.label(text="Clipping:")
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col.prop(cam, "clip_start", text="Start")
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col.prop(cam, "clip_end", text="End")
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class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
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bl_label = "Stereoscopy"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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render = context.scene.render
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return (super().poll(context) and render.use_multiview and
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render.views_format == 'STEREO_3D')
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def draw(self, context):
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layout = self.layout
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render = context.scene.render
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st = context.camera.stereo
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cam = context.camera
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is_spherical_stereo = cam.type != 'ORTHO' and render.use_spherical_stereo
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use_spherical_stereo = is_spherical_stereo and st.use_spherical_stereo
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col = layout.column()
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col.row().prop(st, "convergence_mode", expand=True)
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sub = col.column()
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sub.active = st.convergence_mode != 'PARALLEL'
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sub.prop(st, "convergence_distance")
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col.prop(st, "interocular_distance")
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if is_spherical_stereo:
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col.separator()
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row = col.row()
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row.prop(st, "use_spherical_stereo")
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sub = row.row()
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sub.active = st.use_spherical_stereo
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sub.prop(st, "use_pole_merge")
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row = col.row(align=True)
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row.active = st.use_pole_merge
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row.prop(st, "pole_merge_angle_from")
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row.prop(st, "pole_merge_angle_to")
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col.label(text="Pivot:")
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row = col.row()
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row.active = not use_spherical_stereo
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row.prop(st, "pivot", expand=True)
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class DATA_PT_camera(CameraButtonsPanel, Panel):
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bl_label = "Camera"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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row = layout.row(align=True)
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row.menu("CAMERA_MT_presets", text=bpy.types.CAMERA_MT_presets.bl_label)
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row.operator("camera.preset_add", text="", icon='ZOOMIN')
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row.operator("camera.preset_add", text="", icon='ZOOMOUT').remove_active = True
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layout.label(text="Sensor:")
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split = layout.split()
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col = split.column(align=True)
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if cam.sensor_fit == 'AUTO':
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col.prop(cam, "sensor_width", text="Size")
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else:
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sub = col.column(align=True)
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sub.active = cam.sensor_fit == 'HORIZONTAL'
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sub.prop(cam, "sensor_width", text="Width")
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sub = col.column(align=True)
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sub.active = cam.sensor_fit == 'VERTICAL'
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sub.prop(cam, "sensor_height", text="Height")
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col = split.column(align=True)
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col.prop(cam, "sensor_fit", text="")
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class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
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bl_label = "Depth of Field"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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dof_options = cam.gpu_dof
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split = layout.split()
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col = split.column()
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col.label(text="Focus:")
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col.prop(cam, "dof_object", text="")
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sub = col.column()
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sub.active = (cam.dof_object is None)
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sub.prop(cam, "dof_distance", text="Distance")
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hq_support = dof_options.is_hq_supported
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col = split.column(align=True)
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col.label("Viewport:")
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sub = col.column()
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sub.active = hq_support
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sub.prop(dof_options, "use_high_quality")
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col.prop(dof_options, "fstop")
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if dof_options.use_high_quality and hq_support:
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col.prop(dof_options, "blades")
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class DATA_PT_camera_display(CameraButtonsPanel, Panel):
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bl_label = "Display"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw(self, context):
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layout = self.layout
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cam = context.camera
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split = layout.split()
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col = split.column()
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col.prop(cam, "show_limits", text="Limits")
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col.prop(cam, "show_mist", text="Mist")
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col.prop(cam, "show_sensor", text="Sensor")
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col.prop(cam, "show_name", text="Name")
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col = split.column()
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col.prop_menu_enum(cam, "show_guide")
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col.separator()
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col.prop(cam, "draw_size", text="Size")
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col.separator()
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col.prop(cam, "show_passepartout", text="Passepartout")
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sub = col.column()
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sub.active = cam.show_passepartout
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sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
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class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
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bl_label = "Safe Areas"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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def draw_header(self, context):
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cam = context.camera
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self.layout.prop(cam, "show_safe_areas", text="")
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def draw(self, context):
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layout = self.layout
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safe_data = context.scene.safe_areas
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camera = context.camera
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draw_display_safe_settings(layout, safe_data, camera)
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class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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_context_path = "object.data"
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_property_type = bpy.types.Camera
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def draw_display_safe_settings(layout, safe_data, settings):
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show_safe_areas = settings.show_safe_areas
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show_safe_center = settings.show_safe_center
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split = layout.split()
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col = split.column()
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row = col.row(align=True)
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row.menu("SAFE_AREAS_MT_presets", text=bpy.types.SAFE_AREAS_MT_presets.bl_label)
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row.operator("safe_areas.preset_add", text="", icon='ZOOMIN')
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row.operator("safe_areas.preset_add", text="", icon='ZOOMOUT').remove_active = True
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col = split.column()
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col.prop(settings, "show_safe_center", text="Center-Cut Safe Areas")
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split = layout.split()
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col = split.column()
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col.active = show_safe_areas
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col.prop(safe_data, "title", slider=True)
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col.prop(safe_data, "action", slider=True)
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col = split.column()
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col.active = show_safe_areas and show_safe_center
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col.prop(safe_data, "title_center", slider=True)
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col.prop(safe_data, "action_center", slider=True)
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classes = (
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CAMERA_MT_presets,
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SAFE_AREAS_MT_presets,
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DATA_PT_context_camera,
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DATA_PT_lens,
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DATA_PT_camera,
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DATA_PT_camera_stereoscopy,
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DATA_PT_camera_dof,
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DATA_PT_camera_display,
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DATA_PT_camera_safe_areas,
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DATA_PT_custom_props_camera,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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