blender/intern/cycles/graph/node_enum.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

76 lines
1.6 KiB
C++

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "util/util_map.h"
#include "util/util_param.h"
CCL_NAMESPACE_BEGIN
/* Enum
*
* Utility class for enum values. */
struct NodeEnum {
bool empty() const
{
return left.empty();
}
void insert(const char *x, int y)
{
left[ustring(x)] = y;
right[y] = ustring(x);
}
bool exists(ustring x) const
{
return left.find(x) != left.end();
}
bool exists(int y) const
{
return right.find(y) != right.end();
}
int operator[](const char *x) const
{
return left.find(ustring(x))->second;
}
int operator[](ustring x) const
{
return left.find(x)->second;
}
ustring operator[](int y) const
{
return right.find(y)->second;
}
unordered_map<ustring, int, ustringHash>::const_iterator begin() const
{
return left.begin();
}
unordered_map<ustring, int, ustringHash>::const_iterator end() const
{
return left.end();
}
private:
unordered_map<ustring, int, ustringHash> left;
unordered_map<int, ustring> right;
};
CCL_NAMESPACE_END