blender/source/gameengine/Physics
2004-12-06 11:10:41 +00:00
..
BlOde Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
common Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
Dummy Fix for MSVC (thanks Simon) 2004-11-08 11:30:41 +00:00
Sumo Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering. 2004-12-06 11:10:41 +00:00
Makefile We don't use ODE anymore, so I commented out some lines that make it 2004-08-26 22:42:44 +00:00