blender/extern/audaspace/blender_config.cmake
Jörg Müller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

27 lines
767 B
CMake

set(AUDASPACE_STANDALONE FALSE)
set(BUILD_DEMOS FALSE)
set(SHARED_LIBRARY FALSE)
set(WITH_C TRUE)
set(WITH_DOCS FALSE)
set(WITH_FFMPEG ${WITH_CODEC_FFMPEG})
set(WITH_FFTW FALSE)
set(WITH_LIBSNDFILE ${WITH_CODEC_SNDFILE})
set(SEPARATE_C FALSE)
set(PLUGIN_FFMPEG FALSE)
set(PLUGIN_JACK FALSE)
set(PLUGIN_LIBSNDFILE FALSE)
set(PLUGIN_OPENAL FALSE)
set(PLUGIN_SDL FALSE)
set(WITH_PYTHON_MODULE FALSE)
set(DYNLOAD_JACK ${WITH_JACK_DYNLOAD})
set(WITH_BINDING_DOCS FALSE)
set(BLENDER_AUDASPACE TRUE)
set(FFMPEG_FOUND ${WITH_CODEC_FFMPEG})
set(JACK_FOUND ${WITH_JACK})
set(LIBSNDFILE_FOUND ${WITH_CODEC_SNDFILE})
set(OPENAL_FOUND ${WITH_OPENAL})
set(PYTHONLIBS_FOUND TRUE)
set(NUMPY_FOUND TRUE)
set(NUMPY_INCLUDE_DIRS ${PYTHON_NUMPY_INCLUDE_DIRS})
set(SDL_FOUND ${WITH_SDL})