forked from bartvdbraak/blender
986267300b
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
27 lines
767 B
CMake
27 lines
767 B
CMake
set(AUDASPACE_STANDALONE FALSE)
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set(BUILD_DEMOS FALSE)
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set(SHARED_LIBRARY FALSE)
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set(WITH_C TRUE)
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set(WITH_DOCS FALSE)
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set(WITH_FFMPEG ${WITH_CODEC_FFMPEG})
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set(WITH_FFTW FALSE)
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set(WITH_LIBSNDFILE ${WITH_CODEC_SNDFILE})
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set(SEPARATE_C FALSE)
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set(PLUGIN_FFMPEG FALSE)
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set(PLUGIN_JACK FALSE)
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set(PLUGIN_LIBSNDFILE FALSE)
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set(PLUGIN_OPENAL FALSE)
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set(PLUGIN_SDL FALSE)
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set(WITH_PYTHON_MODULE FALSE)
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set(DYNLOAD_JACK ${WITH_JACK_DYNLOAD})
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set(WITH_BINDING_DOCS FALSE)
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set(BLENDER_AUDASPACE TRUE)
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set(FFMPEG_FOUND ${WITH_CODEC_FFMPEG})
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set(JACK_FOUND ${WITH_JACK})
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set(LIBSNDFILE_FOUND ${WITH_CODEC_SNDFILE})
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set(OPENAL_FOUND ${WITH_OPENAL})
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set(PYTHONLIBS_FOUND TRUE)
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set(NUMPY_FOUND TRUE)
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set(NUMPY_INCLUDE_DIRS ${PYTHON_NUMPY_INCLUDE_DIRS})
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set(SDL_FOUND ${WITH_SDL})
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