blender/extern/audaspace/include/file/IWriter.h
Jörg Müller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

90 lines
2.1 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file IWriter.h
* @ingroup file
* Defines the IWriter interface as well as Container and Codec types.
*/
#include "respec/Specification.h"
AUD_NAMESPACE_BEGIN
/// Container formats for writers.
enum Container
{
CONTAINER_INVALID = 0,
CONTAINER_AC3,
CONTAINER_FLAC,
CONTAINER_MATROSKA,
CONTAINER_MP2,
CONTAINER_MP3,
CONTAINER_OGG,
CONTAINER_WAV
};
/// Audio codecs for writers.
enum Codec
{
CODEC_INVALID = 0,
CODEC_AAC,
CODEC_AC3,
CODEC_FLAC,
CODEC_MP2,
CODEC_MP3,
CODEC_PCM,
CODEC_VORBIS,
CODEC_OPUS
};
/**
* @interface IWriter
* This class represents a sound sink where audio data can be written to.
*/
class AUD_API IWriter
{
public:
/**
* Destroys the writer.
*/
virtual ~IWriter() {}
/**
* Returns how many samples have been written so far.
* \return The writing position as sample count. May be negative if unknown.
*/
virtual int getPosition() const=0;
/**
* Returns the specification of the audio data being written into the sink.
* \return The DeviceSpecs structure.
* \note Regardless of the format the input still has to be float!
*/
virtual DeviceSpecs getSpecs() const=0;
/**
* Request to write the next length samples out into the sink.
* \param length The count of samples to write.
* \param buffer The pointer to the buffer containing the data.
*/
virtual void write(unsigned int length, sample_t* buffer)=0;
};
AUD_NAMESPACE_END