blender/extern/audaspace/include/util/BufferReader.h
Jörg Müller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

77 lines
2.0 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file BufferReader.h
* @ingroup util
* The BufferReader class.
*/
#include "IReader.h"
#include <memory>
AUD_NAMESPACE_BEGIN
class Buffer;
/**
* This class represents a simple reader from a buffer that exists in memory.
* \warning Notice that the buffer is not multi-threading ready, so changing the
* buffer while the reader is reading is potentially dangerous.
*/
class AUD_API BufferReader : public IReader
{
private:
/**
* The current position in the buffer.
*/
int m_position;
/**
* The buffer that is read.
*/
std::shared_ptr<Buffer> m_buffer;
/**
* The specification of the sample data in the buffer.
*/
Specs m_specs;
// delete copy constructor and operator=
BufferReader(const BufferReader&) = delete;
BufferReader& operator=(const BufferReader&) = delete;
public:
/**
* Creates a new buffer reader.
* \param buffer The buffer to read from.
* \param specs The specification of the sample data in the buffer.
*/
BufferReader(std::shared_ptr<Buffer> buffer, Specs specs);
virtual bool isSeekable() const;
virtual void seek(int position);
virtual int getLength() const;
virtual int getPosition() const;
virtual Specs getSpecs() const;
virtual void read(int& length, bool& eos, sample_t* buffer);
};
AUD_NAMESPACE_END