blender/release/scripts/io/netrender/operators.py
Martin Poirier c0bae16dad netrender
Downloading results for jobs from blender now uses the current output settings, it doesn't just download the multilayer exr as it used to.

Render output panel now visible under the jobs panel in client mode.
2011-01-08 19:42:26 +00:00

565 lines
18 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import sys, os
import http, http.client, http.server, urllib, socket
import webbrowser
import json
import netrender
from netrender.utils import *
import netrender.client as client
import netrender.model
import netrender.versioning as versioning
class RENDER_OT_netslave_bake(bpy.types.Operator):
'''NEED DESCRIPTION'''
bl_idname = "render.netslavebake"
bl_label = "Bake all in file"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
scene = context.scene
netsettings = scene.network_render
filename = bpy.data.filepath
path, name = os.path.split(filename)
root, ext = os.path.splitext(name)
default_path = path + os.sep + "blendcache_" + root + os.sep # need an API call for that
relative_path = os.sep + os.sep + "blendcache_" + root + os.sep
# Force all point cache next to the blend file
for object in bpy.data.objects:
for modifier in object.modifiers:
if modifier.type == 'FLUID_SIMULATION' and modifier.settings.type == "DOMAIN":
modifier.settings.path = relative_path
bpy.ops.fluid.bake({"active_object": object, "scene": scene})
elif modifier.type == "CLOTH":
modifier.point_cache.frame_step = 1
modifier.point_cache.use_disk_cache = True
modifier.point_cache.use_external = False
elif modifier.type == "SOFT_BODY":
modifier.point_cache.frame_step = 1
modifier.point_cache.use_disk_cache = True
modifier.point_cache.use_external = False
elif modifier.type == "SMOKE" and modifier.smoke_type == "TYPE_DOMAIN":
modifier.domain_settings.point_cache.use_step = 1
modifier.domain_settings.point_cache.use_disk_cache = True
modifier.domain_settings.point_cache.use_external = False
# particles modifier are stupid and don't contain data
# we have to go through the object property
for psys in object.particle_systems:
psys.point_cache.use_step = 1
psys.point_cache.use_disk_cache = True
psys.point_cache.use_external = False
psys.point_cache.filepath = relative_path
bpy.ops.ptcache.bake_all()
#bpy.ops.wm.save_mainfile(filepath = path + os.sep + root + "_baked.blend")
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class RENDER_OT_netclientanim(bpy.types.Operator):
'''Start rendering an animation on network'''
bl_idname = "render.netclientanim"
bl_label = "Animation on network"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
scene = context.scene
netsettings = scene.network_render
conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)
if conn:
# Sending file
scene.network_render.job_id = client.clientSendJob(conn, scene, True)
conn.close()
bpy.ops.render.render('INVOKE_AREA', animation=True)
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class RENDER_OT_netclientrun(bpy.types.Operator):
'''Start network rendering service'''
bl_idname = "render.netclientstart"
bl_label = "Start Service"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
bpy.ops.render.render('INVOKE_AREA', animation=True)
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class RENDER_OT_netclientsend(bpy.types.Operator):
'''Send Render Job to the Network'''
bl_idname = "render.netclientsend"
bl_label = "Send job"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
scene = context.scene
netsettings = scene.network_render
try:
conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)
if conn:
# Sending file
scene.network_render.job_id = client.clientSendJob(conn, scene, True)
conn.close()
self.report('INFO', "Job sent to master")
except Exception as err:
self.report('ERROR', str(err))
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class RENDER_OT_netclientsendframe(bpy.types.Operator):
'''Send Render Job with current frame to the Network'''
bl_idname = "render.netclientsendframe"
bl_label = "Send current frame job"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
scene = context.scene
netsettings = scene.network_render
try:
conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)
if conn:
# Sending file
scene.network_render.job_id = client.clientSendJob(conn, scene, False)
conn.close()
self.report('INFO', "Job sent to master")
except Exception as err:
self.report('ERROR', str(err))
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class RENDER_OT_netclientstatus(bpy.types.Operator):
'''Refresh the status of the current jobs'''
bl_idname = "render.netclientstatus"
bl_label = "Client Status"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
netsettings = context.scene.network_render
conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)
if conn:
conn.request("GET", "/status")
response = conn.getresponse()
content = response.read()
print( response.status, response.reason )
jobs = (netrender.model.RenderJob.materialize(j) for j in json.loads(str(content, encoding='utf8')))
while(len(netsettings.jobs) > 0):
netsettings.jobs.remove(0)
netrender.jobs = []
for j in jobs:
netrender.jobs.append(j)
netsettings.jobs.add()
job = netsettings.jobs[-1]
j.results = j.framesStatus() # cache frame status
job.name = j.name
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class RENDER_OT_netclientblacklistslave(bpy.types.Operator):
'''Operator documentation text, will be used for the operator tooltip and python docs.'''
bl_idname = "render.netclientblacklistslave"
bl_label = "Client Blacklist Slave"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
netsettings = context.scene.network_render
if netsettings.active_slave_index >= 0:
# deal with data
slave = netrender.slaves.pop(netsettings.active_slave_index)
netrender.blacklist.append(slave)
# deal with rna
netsettings.slaves_blacklist.add()
netsettings.slaves_blacklist[-1].name = slave.name
netsettings.slaves.remove(netsettings.active_slave_index)
netsettings.active_slave_index = -1
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class RENDER_OT_netclientwhitelistslave(bpy.types.Operator):
'''Operator documentation text, will be used for the operator tooltip and python docs.'''
bl_idname = "render.netclientwhitelistslave"
bl_label = "Client Whitelist Slave"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
netsettings = context.scene.network_render
if netsettings.active_blacklisted_slave_index >= 0:
# deal with data
slave = netrender.blacklist.pop(netsettings.active_blacklisted_slave_index)
netrender.slaves.append(slave)
# deal with rna
netsettings.slaves.add()
netsettings.slaves[-1].name = slave.name
netsettings.slaves_blacklist.remove(netsettings.active_blacklisted_slave_index)
netsettings.active_blacklisted_slave_index = -1
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class RENDER_OT_netclientslaves(bpy.types.Operator):
'''Refresh status about available Render slaves'''
bl_idname = "render.netclientslaves"
bl_label = "Client Slaves"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
netsettings = context.scene.network_render
conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)
if conn:
conn.request("GET", "/slaves")
response = conn.getresponse()
content = response.read()
print( response.status, response.reason )
slaves = (netrender.model.RenderSlave.materialize(s) for s in json.loads(str(content, encoding='utf8')))
while(len(netsettings.slaves) > 0):
netsettings.slaves.remove(0)
netrender.slaves = []
for s in slaves:
for i in range(len(netrender.blacklist)):
slave = netrender.blacklist[i]
if slave.id == s.id:
netrender.blacklist[i] = s
netsettings.slaves_blacklist[i].name = s.name
break
else:
netrender.slaves.append(s)
netsettings.slaves.add()
slave = netsettings.slaves[-1]
slave.name = s.name
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class RENDER_OT_netclientcancel(bpy.types.Operator):
'''Cancel the selected network rendering job.'''
bl_idname = "render.netclientcancel"
bl_label = "Client Cancel"
@classmethod
def poll(cls, context):
netsettings = context.scene.network_render
return netsettings.active_job_index >= 0 and len(netsettings.jobs) > 0
def execute(self, context):
netsettings = context.scene.network_render
conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)
if conn:
job = netrender.jobs[netsettings.active_job_index]
conn.request("POST", cancelURL(job.id), json.dumps({'clear':False}))
response = conn.getresponse()
response.read()
print( response.status, response.reason )
netsettings.jobs.remove(netsettings.active_job_index)
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class RENDER_OT_netclientcancelall(bpy.types.Operator):
'''Cancel all running network rendering jobs.'''
bl_idname = "render.netclientcancelall"
bl_label = "Client Cancel All"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
netsettings = context.scene.network_render
conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)
if conn:
conn.request("POST", "/clear", json.dumps({'clear':False}))
response = conn.getresponse()
response.read()
print( response.status, response.reason )
while(len(netsettings.jobs) > 0):
netsettings.jobs.remove(0)
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class netclientdownload(bpy.types.Operator):
'''Download render results from the network'''
bl_idname = "render.netclientdownload"
bl_label = "Client Download"
@classmethod
def poll(cls, context):
netsettings = context.scene.network_render
return netsettings.active_job_index >= 0 and len(netsettings.jobs) > 0
def execute(self, context):
netsettings = context.scene.network_render
rd = context.scene.render
conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)
if conn:
job_id = netrender.jobs[netsettings.active_job_index].id
conn.request("GET", "/status", headers={"job-id":job_id})
response = conn.getresponse()
if response.status != http.client.OK:
self.report('ERROR', "Job ID %i not defined on master" % job_id)
return {'ERROR'}
content = response.read()
job = netrender.model.RenderJob.materialize(json.loads(str(content, encoding='utf8')))
conn.close()
finished_frames = []
nb_error = 0
nb_missing = 0
for frame in job.frames:
if frame.status == DONE:
finished_frames.append(frame.number)
elif frame.status == ERROR:
nb_error += 1
else:
nb_missing += 1
if not finished_frames:
return
frame_ranges = []
first = None
last = None
for i in range(len(finished_frames)):
current = finished_frames[i]
if not first:
first = current
last = current
elif last + 1 == current:
last = current
if last + 1 < current or i + 1 == len(finished_frames):
if first < last:
frame_ranges.append((first, last))
else:
frame_ranges.append((first,))
first = current
last = current
getResults(netsettings.server_address, netsettings.server_port, job_id, job.resolution[0], job.resolution[1], job.resolution[2], frame_ranges)
if nb_error and nb_missing:
self.report('ERROR', "Results downloaded but skipped %i frames with errors and %i unfinished frames" % (nb_error, nb_missing))
elif nb_error:
self.report('ERROR', "Results downloaded but skipped %i frames with errors" % nb_error)
elif nb_missing:
self.report('WARNING', "Results downloaded but skipped %i unfinished frames" % nb_missing)
else:
self.report('INFO', "All results downloaded")
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class netclientscan(bpy.types.Operator):
'''Listen on network for master server broadcasting its address and port.'''
bl_idname = "render.netclientscan"
bl_label = "Client Scan"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
address, port = clientScan(self.report)
if address:
scene = context.scene
netsettings = scene.network_render
netsettings.server_address = address
netsettings.server_port = port
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class netclientvcsguess(bpy.types.Operator):
'''Guess VCS setting for the current file'''
bl_idname = "render.netclientvcsguess"
bl_label = "VCS Guess"
@classmethod
def poll(cls, context):
return True
def execute(self, context):
netsettings = context.scene.network_render
system = versioning.SYSTEMS.get(netsettings.vcs_system, None)
if system:
wpath, name = os.path.split(os.path.abspath(bpy.data.filepath))
rpath = system.path(wpath)
revision = system.revision(wpath)
netsettings.vcs_wpath = wpath
netsettings.vcs_rpath = rpath
netsettings.vcs_revision = revision
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)
class netclientweb(bpy.types.Operator):
'''Open new window with information about running rendering jobs'''
bl_idname = "render.netclientweb"
bl_label = "Open Master Monitor"
@classmethod
def poll(cls, context):
netsettings = context.scene.network_render
return netsettings.server_address != "[default]"
def execute(self, context):
netsettings = context.scene.network_render
# open connection to make sure server exists
conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report)
if conn:
conn.close()
webbrowser.open("http://%s:%i" % (netsettings.server_address, netsettings.server_port))
return {'FINISHED'}
def invoke(self, context, event):
return self.execute(context)