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closure
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Cycles / Ramp closures:
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2013-06-27 16:08:06 +00:00 |
osl
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Fix #35896: cycles crash with OSL image textures and viewport + preview render
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2013-06-28 13:05:21 +00:00 |
shaders
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Code cleanup: cycles
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2013-06-26 23:29:33 +00:00 |
svm
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Cycles / Brick texture:
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2013-06-26 23:08:18 +00:00 |
CMakeLists.txt
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Cycles: update build configurations to include CUDA sm_35 architecture. When using
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2013-06-20 13:10:47 +00:00 |
kernel_accumulate.h
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Cycles: ray visibility options now work for lamps and mesh lights, with and without
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2013-06-07 18:59:23 +00:00 |
kernel_bvh_traversal.h
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Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the
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2013-06-19 17:54:26 +00:00 |
kernel_bvh.h
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Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree.
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2013-06-18 09:36:06 +00:00 |
kernel_camera.h
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Cycles: window texture coordinates now work with orthographic cameras, this
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2013-06-08 10:51:33 +00:00 |
kernel_compat_cpu.h
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Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
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2013-06-07 16:06:17 +00:00 |
kernel_compat_cuda.h
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Cycles: initial subsurface multiple scattering support. It's not working as
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2013-04-01 20:26:52 +00:00 |
kernel_compat_opencl.h
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Code cleanup: cycles
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2013-06-26 23:29:33 +00:00 |
kernel_curve.h
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Cycles:
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2013-06-04 17:20:00 +00:00 |
kernel_differential.h
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Fix #35207: addition to previous fix to avoid OSL getting uninitialized
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2013-05-03 21:34:51 +00:00 |
kernel_displace.h
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Cycles OpenCL: make displacement and world importance sampling work.
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2013-06-21 13:05:08 +00:00 |
kernel_emission.h
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Cycles: add "Transparent Shadow" option for materials, to disable them per material.
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2013-06-18 09:36:00 +00:00 |
kernel_film.h
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Cycles:
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2013-05-14 21:18:20 +00:00 |
kernel_globals.h
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Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
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2013-06-07 16:06:17 +00:00 |
kernel_jitter.h
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Cycles: prepare to make CUDA 5.0 the official version we use
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2013-06-19 17:54:23 +00:00 |
kernel_light.h
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Cycles: ray visibility options now work for lamps and mesh lights, with and without
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2013-06-07 18:59:23 +00:00 |
kernel_math.h
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
kernel_montecarlo.h
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Cycles:
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2013-06-14 14:29:00 +00:00 |
kernel_object.h
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Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion.
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2013-06-07 16:06:17 +00:00 |
kernel_passes.h
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Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the
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2013-06-08 17:56:40 +00:00 |
kernel_path.h
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Fix #35804: NVidia OpenCL render issue after sampler changes, workaround what looks like a compiler bug.
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2013-06-21 12:34:34 +00:00 |
kernel_primitive.h
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code cleanup: remove some paranoid checks which would have crashed anyway earlier on.
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2013-01-20 14:50:50 +00:00 |
kernel_projection.h
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Cycles:
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2013-06-14 14:29:00 +00:00 |
kernel_random.h
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Fix #35804: NVidia OpenCL render issue after sampler changes, workaround what looks like a compiler bug.
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2013-06-21 12:34:34 +00:00 |
kernel_shader.h
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Cycles: prepare to make CUDA 5.0 the official version we use
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2013-06-19 17:54:23 +00:00 |
kernel_sse2.cpp
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Code cleanup: cycles
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2013-06-26 23:29:33 +00:00 |
kernel_sse3.cpp
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Cycles:
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2013-06-27 00:03:48 +00:00 |
kernel_subsurface.h
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Cycles:
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2013-06-04 17:20:00 +00:00 |
kernel_textures.h
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Cycles: code refactoring to add generic lookup table memory.
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2013-04-01 20:26:43 +00:00 |
kernel_triangle.h
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Cycles Hair: refactoring to support generic attributes for hair curves. There
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2013-01-03 12:08:54 +00:00 |
kernel_types.h
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Cycles OpenCL: make displacement and world importance sampling work.
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2013-06-21 13:05:08 +00:00 |
kernel.cl
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Cycles OpenCL: make displacement and world importance sampling work.
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2013-06-21 13:05:08 +00:00 |
kernel.cpp
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Cycles:
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2013-05-14 21:18:20 +00:00 |
kernel.cu
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Cycles:
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2013-05-14 21:18:20 +00:00 |
kernel.h
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Cycles:
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2013-05-14 21:18:20 +00:00 |
SConscript
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Cycles: update build configurations to include CUDA sm_35 architecture. When using
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2013-06-20 13:10:47 +00:00 |