blender/source/gameengine/Rasterizer/RAS_TexVert.cpp
Kent Mein 209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00

156 lines
3.3 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_TexVert.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
const MT_Point2& uv,
const unsigned int rgba,
const short *normal,
const short flag)
{
xyz.getValue(m_localxyz);
uv.getValue(m_uv1);
SetRGBA(rgba);
m_normal[0] = normal[0];
m_normal[1] = normal[1];
m_normal[2] = normal[2];
m_flag = flag;
}
const float* RAS_TexVert::getUV1 () const
{
return m_uv1;
}
const MT_Point3& RAS_TexVert::xyz()
{
g_pt3.setValue(m_localxyz);
return g_pt3;
}
void RAS_TexVert::SetXYZ(const MT_Point3& xyz)
{
xyz.getValue(m_localxyz);
}
void RAS_TexVert::SetUV(const MT_Point2& uv)
{
uv.getValue(m_uv1);
}
void RAS_TexVert::SetRGBA(const unsigned int rgba)
{
m_rgba = rgba;
}
void RAS_TexVert::SetFlag(const short flag)
{
m_flag = flag;
}
void RAS_TexVert::SetNormal(const MT_Vector3& normal)
{
m_normal[0] = short(normal.x()*32767.0);
m_normal[1] = short(normal.y()*32767.0);
m_normal[2] = short(normal.z()*32767.0);
}
// leave multiline for debugging
const short* RAS_TexVert::getNormal() const
{
return m_normal;
}
const float* RAS_TexVert::getLocalXYZ() const
{
return m_localxyz;
}
const unsigned int& RAS_TexVert::getRGBA() const
{
return m_rgba;
}
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
bool RAS_TexVert::closeTo(const RAS_TexVert* other)
{
return ((MT_Vector3(m_localxyz) - MT_Vector3(other->m_localxyz)).fuzzyZero() &&
(MT_Vector2(m_uv1) - MT_Vector2(other->m_uv1)).fuzzyZero() &&
m_normal[0] == other->m_normal[0] &&
m_normal[1] == other->m_normal[1] &&
m_normal[2] == other->m_normal[2] &&
m_flag == other->m_flag &&
m_rgba == other->m_rgba) ;
}
bool RAS_TexVert::closeTo(const MT_Point3& otherxyz,
const MT_Point2& otheruv,
const unsigned int otherrgba,
short othernormal[3]) const
{
return ((MT_Vector3(m_localxyz) - otherxyz).fuzzyZero() &&
(MT_Vector2(m_uv1) - otheruv).fuzzyZero() &&
m_normal[0] == othernormal[0] &&
m_normal[1] == othernormal[1] &&
m_normal[2] == othernormal[2] &&
m_rgba == otherrgba) ;
}
short RAS_TexVert::getFlag() const
{
return m_flag;
}