blender/source/gameengine/Rasterizer/RAS_TexVert.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

103 lines
2.7 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_TEXVERT
#define __RAS_TEXVERT
#include "MT_Point3.h"
#include "MT_Point2.h"
#include "MT_Transform.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
static MT_Point3 g_pt3;
static MT_Point2 g_pt2;
#define TV_CALCFACENORMAL 0x0001
class RAS_TexVert
{
float m_localxyz[3]; // 3*4=12 = 24
float m_uv1[2]; // 2*4=8 = 24 + 16 = 40
unsigned int m_rgba; //4 = 40 + 4 = 44
short m_normal[3]; //3*2=6 = 50
short m_flag; //32 bytes total size, fits nice = 52 = not fit nice
public:
short getFlag() const;
RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0)
{}
RAS_TexVert(const MT_Point3& xyz,
const MT_Point2& uv,
const unsigned int rgba,
const short *normal,
const short flag);
~RAS_TexVert() {};
// leave multiline for debugging
const float* getUV1 () const;
//const float* getUV1 () const {
// return m_uv1;
//};
const MT_Point3& xyz();
void SetXYZ(const MT_Point3& xyz);
void SetUV(const MT_Point2& uv);
void SetRGBA(const unsigned int rgba);
void SetNormal(const MT_Vector3& normal);
void SetFlag(const short flag);
// leave multiline for debugging
const short* getNormal() const;
//const float* getLocalXYZ() const {
// return m_localxyz;
//};
const float* getLocalXYZ() const;
const unsigned int& getRGBA() const;
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
bool closeTo(const RAS_TexVert* other);
bool closeTo(const MT_Point3& otherxyz,
const MT_Point2& otheruv,
const unsigned int otherrgba,
short othernormal[3]) const;
};
#endif //__RAS_TEXVERT