forked from bartvdbraak/blender
8bf8a128c2
Sponsored by the Blender Development Fund. http://www.blender.org/blenderorg/blender-foundation/development-fund/ Remarks: The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
90 lines
3.1 KiB
C
90 lines
3.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 by Daniel Genrich
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* All rights reserved.
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*
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* Contributor(s): Daniel Genrich
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file smoke/extern/smoke_API.h
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* \ingroup smoke
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*/
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#ifndef SMOKE_API_H_
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#define SMOKE_API_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct FLUID_3D;
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// export
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void smoke_export(struct FLUID_3D *fluid, float *dt, float *dx, float **dens, float **densold, float **heat, float **heatold, float **vx, float **vy, float **vz, float **vxold, float **vyold, float **vzold, unsigned char **obstacles);
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// low res
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struct FLUID_3D *smoke_init(int *res, float *p0, float dtdef);
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void smoke_free(struct FLUID_3D *fluid);
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void smoke_initBlenderRNA(struct FLUID_3D *fluid, float *alpha, float *beta, float *dt_factor, float *vorticity, int *border_colli);
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void smoke_step(struct FLUID_3D *fluid, float dtSubdiv);
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float *smoke_get_density(struct FLUID_3D *fluid);
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float *smoke_get_heat(struct FLUID_3D *fluid);
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float *smoke_get_velocity_x(struct FLUID_3D *fluid);
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float *smoke_get_velocity_y(struct FLUID_3D *fluid);
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float *smoke_get_velocity_z(struct FLUID_3D *fluid);
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/* Moving obstacle velocity provided by blender */
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void smoke_get_ob_velocity(struct FLUID_3D *fluid, float **x, float **y, float **z);
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float *smoke_get_force_x(struct FLUID_3D *fluid);
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float *smoke_get_force_y(struct FLUID_3D *fluid);
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float *smoke_get_force_z(struct FLUID_3D *fluid);
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unsigned char *smoke_get_obstacle(struct FLUID_3D *fluid);
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size_t smoke_get_index(int x, int max_x, int y, int max_y, int z);
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size_t smoke_get_index2d(int x, int max_x, int y);
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void smoke_dissolve(struct FLUID_3D *fluid, int speed, int log);
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// wavelet turbulence functions
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struct WTURBULENCE *smoke_turbulence_init(int *res, int amplify, int noisetype);
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void smoke_turbulence_free(struct WTURBULENCE *wt);
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void smoke_turbulence_step(struct WTURBULENCE *wt, struct FLUID_3D *fluid);
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float *smoke_turbulence_get_density(struct WTURBULENCE *wt);
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void smoke_turbulence_get_res(struct WTURBULENCE *wt, int *res);
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void smoke_turbulence_set_noise(struct WTURBULENCE *wt, int type);
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void smoke_initWaveletBlenderRNA(struct WTURBULENCE *wt, float *strength);
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void smoke_dissolve_wavelet(struct WTURBULENCE *wt, int speed, int log);
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// export
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void smoke_turbulence_export(struct WTURBULENCE *wt, float **dens, float **densold, float **tcu, float **tcv, float **tcw);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SMOKE_API_H_ */
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