blender/intern/cycles/kernel/osl/vol_subsurface.cpp
Ton Roosendaal da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00

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/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <OpenImageIO/fmath.h>
#include <OSL/genclosure.h>
#include "osl_closures.h"
CCL_NAMESPACE_BEGIN
using namespace OSL;
// Computes scattering properties based on Jensen's reparameterization
// described in:
// http://graphics.ucsd.edu/~henrik/papers/fast_bssrdf/
class SubsurfaceClosure : public VolumeClosure {
public:
float m_g;
float m_eta;
Color3 m_mfp, m_albedo;
static float root_find_Rd(const float Rd0, const float A) {
// quick exit for trivial cases
if (Rd0 <= 0) return 0;
const float A43 = A * 4.0f / 3.0f;
// Find alpha such that f(alpha) = Rd (see eq.15). A simple bisection
// method can be used because this function is monotonicaly increasing.
float lo = 0, hi = 1;
for (int i = 0; i < 20; i++) { // 2^20 divisions should be sufficient
// eval function at midpoint
float alpha = 0.5f * (lo + hi);
float a1 = sqrtf(3 * (1 - alpha));
float e1 = expf(-a1);
float e2 = expf(-A43 * a1);
float Rd = 0.5f * alpha * (1 + e2) * e1 - Rd0;
if (fabsf(Rd) < 1e-6f)
return alpha; // close enough
else if (Rd > 0)
hi = alpha; // root is on left side
else
lo = alpha; // root is on right side
}
// didn't quite converge, pick result in the middle of remaining interval
return 0.5f * (lo + hi);
}
SubsurfaceClosure() { }
void setup()
{
ior(m_eta);
if (m_g >= 0.99f) m_g = 0.99f;
if (m_g <= -0.99f) m_g = -0.99f;
// eq.10
float inv_eta = 1 / m_eta;
float Fdr = -1.440f * inv_eta * inv_eta + 0.710 * inv_eta + 0.668f + 0.0636 * m_eta;
float A = (1 + Fdr) / (1 - Fdr);
// compute sigma_s, sigma_a (eq.16)
Color3 alpha_prime = Color3 (root_find_Rd(m_albedo[0], A),
root_find_Rd(m_albedo[1], A),
root_find_Rd(m_albedo[2], A));
Color3 sigma_t_prime = Color3 (m_mfp.x > 0 ? 1.0f / (m_mfp[0] * sqrtf(3 * (1 - alpha_prime[0]))) : 0.0f,
m_mfp.y > 0 ? 1.0f / (m_mfp[1] * sqrtf(3 * (1 - alpha_prime[1]))) : 0.0f,
m_mfp.z > 0 ? 1.0f / (m_mfp[2] * sqrtf(3 * (1 - alpha_prime[2]))) : 0.0f);
Color3 sigma_s_prime = alpha_prime * sigma_t_prime;
sigma_s((1.0f / (1 - m_g)) * sigma_s_prime);
sigma_a(sigma_t_prime - sigma_s_prime);
}
bool mergeable (const ClosurePrimitive *other) const {
const SubsurfaceClosure *comp = (const SubsurfaceClosure *)other;
return m_g == comp->m_g && VolumeClosure::mergeable(other);
}
size_t memsize () const { return sizeof(*this); }
const char *name () const { return "subsurface"; }
void print_on (std::ostream &out) const {
out << name() << " ()";
}
virtual Color3 eval_phase(const Vec3 &omega_in, const Vec3 &omega_out) const {
float costheta = omega_in.dot(omega_out);
float ph = 0.25f * float(M_1_PI) * ((1 - m_g * m_g) / powf(1 + m_g * m_g - 2.0f * m_g * costheta, 1.5f));
return Color3 (ph, ph, ph);
}
};
ClosureParam closure_subsurface_params[] = {
CLOSURE_FLOAT_PARAM (SubsurfaceClosure, m_eta),
CLOSURE_FLOAT_PARAM (SubsurfaceClosure, m_g),
CLOSURE_COLOR_PARAM (SubsurfaceClosure, m_mfp),
CLOSURE_COLOR_PARAM (SubsurfaceClosure, m_albedo),
CLOSURE_STRING_KEYPARAM("label"),
CLOSURE_FINISH_PARAM(SubsurfaceClosure) };
CLOSURE_PREPARE(closure_subsurface_prepare, SubsurfaceClosure)
CCL_NAMESPACE_END