forked from bartvdbraak/blender
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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* SCA_DelaySensor.h
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*
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file SCA_DelaySensor.h
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* \ingroup gamelogic
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*/
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#ifndef __SCA_DELAYSENSOR_H__
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#define __SCA_DELAYSENSOR_H__
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#include "SCA_ISensor.h"
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class SCA_DelaySensor : public SCA_ISensor
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{
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Py_Header
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bool m_lastResult;
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bool m_repeat;
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int m_delay;
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int m_duration;
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int m_frameCount;
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public:
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SCA_DelaySensor(class SCA_EventManager* eventmgr,
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SCA_IObject* gameobj,
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int delay,
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int duration,
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bool repeat);
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virtual ~SCA_DelaySensor();
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virtual CValue* GetReplica();
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virtual bool Evaluate();
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virtual bool IsPositiveTrigger();
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virtual void Init();
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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};
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#endif //__KX_ALWAYSSENSOR
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