blender/extern/bullet/Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp
2006-01-10 22:10:14 +00:00

33 lines
926 B
C++

#include "ManifoldContactAddResult.h"
#include "NarrowPhaseCollision/PersistentManifold.h"
ManifoldContactAddResult::ManifoldContactAddResult(SimdTransform transA,SimdTransform transB,PersistentManifold* manifoldPtr)
:m_manifoldPtr(manifoldPtr)
{
m_transAInv = transA.inverse();
m_transBInv = transB.inverse();
}
void ManifoldContactAddResult::AddContactPoint(const SimdVector3& normalOnBInWorld,const SimdVector3& pointInWorld,float depth)
{
if (depth > m_manifoldPtr->GetManifoldMargin())
return;
SimdVector3 pointA = pointInWorld + normalOnBInWorld * depth;
SimdVector3 localA = m_transAInv(pointA );
SimdVector3 localB = m_transBInv(pointInWorld);
ManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
int insertIndex = m_manifoldPtr->GetCacheEntry(newPt);
if (insertIndex >= 0)
{
m_manifoldPtr->ReplaceContactPoint(newPt,insertIndex);
} else
{
m_manifoldPtr->AddManifoldPoint(newPt);
}
}