blender/source
Benoit Bolsee e7384c9dd2 Commit patch #8799: Realtime SetParent function in the BGE
This patch consists in new KX_GameObject::SetParent() and KX_GameObject::RemoveParent() functions to create and destroy parent relation during game. These functions are accessible through python and through a new actuator KX_ParentActuator. Function documentation in PyDoc.
The object keeps its orientation, position and scale when it is parented but will further rotate, move and scale with its parent from that point on. When the parent relation is broken, the object keeps the orientation, position and scale it had at that time.
The function has no effect if any of the X/Y/Z scale of the object or its new parent are below Epsilon.
2008-04-06 18:30:52 +00:00
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blender Commit patch #8799: Realtime SetParent function in the BGE 2008-04-06 18:30:52 +00:00
creator This is patch: 2008-03-28 14:55:49 +00:00
darwin Filling in branch from trunk 2007-11-06 22:29:20 +00:00
gameengine Commit patch #8799: Realtime SetParent function in the BGE 2008-04-06 18:30:52 +00:00
icons Filling in branch from trunk 2007-11-06 22:29:20 +00:00
kernel Filling in branch from trunk 2007-11-06 22:29:20 +00:00
CMakeLists.txt Filling in branch from trunk 2007-11-06 22:29:20 +00:00
Makefile added support for linux on pa-risc 2008-03-23 12:59:26 +00:00
nan_compile.mk Added a WITH_BF_OPENMP option 2008-03-14 20:11:43 +00:00
nan_definitions.mk Fixing makefiles for binreloc I made it use flags like other 2008-01-18 21:39:47 +00:00
nan_link.mk added support for linux on pa-risc 2008-03-23 12:59:26 +00:00
nan_subdirs.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
nan_warn.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
SConscript Filling in branch from trunk 2007-11-06 22:29:20 +00:00