forked from bartvdbraak/blender
c7dfa96aea
blender supports type changing for textures in a way that python doesnt. add a new general function. Example usage: tex = bpy.data.textures.new("Foo") tex.type = 'IMAGE' tex = tex.recast_type() Macro to give the number of users accounting for fake user. ID_REAL_USERS(id) Use this so you can remove a datablock if it has a fake users as well as apply transformations to it in the 3D view. Move api function bpy.data.add_texture() --> bpy.data.textures.new()/remove() |
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.. | ||
netrender | ||
engine_render_pov.py | ||
export_3ds.py | ||
export_fbx.py | ||
export_mdd.py | ||
export_obj.py | ||
export_ply.py | ||
export_x3d.py | ||
import_anim_bvh.py | ||
import_scene_3ds.py | ||
import_scene_obj.py |