forked from bartvdbraak/blender
e79db85cc1
Wrong referencing of Materials created when importing DXF caused crashes. Note for the person who coded it: the use of Blender internals (database) is quite confusing... most of exotic.c isn't really OK code to reuse from. There's also a lot of redundant code there... with many chunks adding objects or mesh data being copied completely. This can be structured much better! :) |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |