forked from bartvdbraak/blender
e7a4d45435
that produces a blueprint using circular, elliptic, and square contour strokes. Related changes and bug fixes were made as follows: * The randomness in radius and center has been transformed into optional parameters of the pyBluePrintCirclesShader and pyBluePrintEllipsesShader. Also a new optional parameter to control the randomness of backbone stretching has been added to the pyBluePrintSquaresShader. * A bug in the pyBluePrintSquaresShader that invisible stroke vertices at corners of rectangular contour strokes were not properly drawn. The problem was due to the changes of the / operator between Python 2.x to 3.x. Even when the two operands of the division operator are integers, Python 3.x gives a floating-point number when the quotient is not an integer. The fix was just to replace the / operator by the // operator for integer division. * An unpleasant discontinuity in circular and elliptical contour strokes was fixed. * The length parameter of the Backbone Stretcher geometry modifier has been renamed to `backbone_length' in line with the parameter of the same name in the pyBluePrintSquaresShader. |
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