blender/source
2013-03-03 13:53:32 +00:00
..
blender Collada: exported normals now based on MPoly instead of MFace 2013-03-03 13:53:32 +00:00
blenderplayer BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
creator fix for linking with recent armature refactor, was also missing file from CMakeLists.txt. 2013-02-28 00:45:07 +00:00
gameengine BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused by the BGE keeping too much uv information. When setting up shaders the BGE assumes each UV layer is unique, but the converter would store duplicates. 2013-03-02 18:05:52 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests patch [#34437] Fix text editor bug: ctrl+F is not configurable 2013-02-26 05:22:04 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00