blender/source
Brecht Van Lommel e8642ecc00 Dependency Graph: refactoring to move private functions to the private header,
and add more documentation about the public functions. Also removed unused graph
traversal code and other minor unused functions.
2013-02-26 18:15:51 +00:00
..
blender Dependency Graph: refactoring to move private functions to the private header, 2013-02-26 18:15:51 +00:00
blenderplayer BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
creator BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
gameengine Check if the variable is a string and split nicely, so compile command stays intact with proper include options. 2013-02-25 12:03:55 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests patch [#34437] Fix text editor bug: ctrl+F is not configurable 2013-02-26 05:22:04 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00