forked from bartvdbraak/blender
57e26627c4
Decoupled ray marching is not supported yet. Transparent shadows are always enabled for volume rendering. Changes in kernel/bvh and kernel/geom are from Sergey. This simiplifies code significantly, and prepares it for record-all transparent shadow function in split kernel. |
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.. | ||
geom_attribute.h | ||
geom_curve.h | ||
geom_motion_curve.h | ||
geom_motion_triangle_intersect.h | ||
geom_motion_triangle_shader.h | ||
geom_motion_triangle.h | ||
geom_object.h | ||
geom_patch.h | ||
geom_primitive.h | ||
geom_subd_triangle.h | ||
geom_triangle_intersect.h | ||
geom_triangle.h | ||
geom_volume.h | ||
geom.h |