forked from bartvdbraak/blender
Added Bullet/Gimpact concave collision detection to Blender. If your build system isn't updated yet, please add extern/bullet2/src/BulletCollision/Gimpact/* This allows moving/dynamic concave triangle meshes (decomposing meshes into compound convex shapes, and using 'compound' shapes is still preferred)
46 lines
1.5 KiB
CMake
46 lines
1.5 KiB
CMake
# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurai, Erwin Coumans
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#
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# ***** END GPL LICENSE BLOCK *****
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SET(INC . src)
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FILE(GLOB SRC
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src/LinearMath/*.cpp
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src/BulletCollision/BroadphaseCollision/*.cpp
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src/BulletCollision/CollisionShapes/*.cpp
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src/BulletCollision/NarrowPhaseCollision/*.cpp
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src/BulletCollision/Gimpact/*.cpp
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src/BulletCollision//CollisionDispatch/*.cpp
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src/BulletDynamics/ConstraintSolver/*.cpp
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src/BulletDynamics/Vehicle/*.cpp
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src/BulletDynamics/Dynamics/*.cpp
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src/BulletSoftBody/*.cpp
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)
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ADD_DEFINITIONS(-D_LIB)
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BLENDERLIB(extern_bullet "${SRC}" "${INC}")
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#, libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
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