..
RAS_OpenGLFilters
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
RAS_OpenGLRasterizer
BGE modifier: last minute commit to fix a nasty bug with modifers messing the alpha blend mode of the GE. Note the alpha sorting on modified mesh is not implemented so derived mesh should not have alpha faces (clip will work though). Incidently fixed a performance problem in GLSL where the derived mesh was possibly rendered multiple times. Modifier support is still a bit experimental and should not be used in production game.
2009-05-29 13:37:51 +00:00
CMakeLists.txt
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
Makefile
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
RAS_2DFilterManager.cpp
[ #18690 ] mesh ripping allowed on multires
2009-05-06 01:41:04 +00:00
RAS_2DFilterManager.h
17973Patch by dfelinto, and also fixed a bug in 2d-filters
2008-11-15 12:10:16 +00:00
RAS_BucketManager.cpp
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
RAS_BucketManager.h
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
RAS_CameraData.h
BGE: Fix Orthographic mode and viewport scaling
2009-04-26 12:23:30 +00:00
RAS_Deformer.h
BGE Physics
2009-07-25 22:57:29 +00:00
RAS_FramingManager.cpp
BGE: Fix Orthographic mode and viewport scaling
2009-04-26 12:23:30 +00:00
RAS_FramingManager.h
BGE: Fix Orthographic mode and viewport scaling
2009-04-26 12:23:30 +00:00
RAS_ICanvas.h
BGE Bug Fix:#17349, fixes some problems about 2d-filters
2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp
BGE: fix memleaks.
2009-05-23 14:46:43 +00:00
RAS_IPolygonMaterial.h
BGE: fix memleaks.
2009-05-23 14:46:43 +00:00
RAS_IRasterizer.h
BGE: Fix Orthographic mode and viewport scaling
2009-04-26 12:23:30 +00:00
RAS_IRenderTools.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
RAS_IRenderTools.h
Fix for bug #18423 : BGE lights in overlay scene also affected
2009-03-24 15:45:08 +00:00
RAS_LightObject.h
Fix for bug #18900 : game engine lights in non-glsl mode did move
2009-06-09 13:51:32 +00:00
RAS_MaterialBucket.cpp
BGE bug #18762 fixed: softbody. An incompatibility between the soft body deformer and other types of deformer was causing the soft body to disappear in the game. This was the case when the soft body had an armature or simply vertex groups.
2009-05-19 06:48:36 +00:00
RAS_MaterialBucket.h
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00
RAS_MeshObject.cpp
BGE Physics
2009-07-25 22:57:29 +00:00
RAS_MeshObject.h
BGE Physics
2009-07-25 22:57:29 +00:00
RAS_ObjectColor.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
RAS_Polygon.h
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
RAS_Rect.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp
TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts.
2009-04-27 17:53:41 +00:00
RAS_TexVert.h
Minor speedups for the BGE
2009-02-25 06:43:03 +00:00
SConscript
BGE performance, 3rd round: culling and rasterizer.
2009-05-07 09:13:01 +00:00