blender/source/gameengine
Campbell Barton fefddc320d code cleanup: use cosf and sinf when both args and results are float values.
also remove local math functions in KX_Camera
2012-07-22 17:35:43 +00:00
..
BlenderRoutines style cleanup 2012-07-21 22:58:08 +00:00
Converter style cleanup 2012-07-21 22:58:08 +00:00
Expressions style cleanup 2012-07-21 22:58:08 +00:00
GameLogic style cleanup 2012-07-21 22:58:08 +00:00
GamePlayer style cleanup 2012-07-21 22:58:08 +00:00
Ketsji code cleanup: use cosf and sinf when both args and results are float values. 2012-07-22 17:35:43 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics style cleanup 2012-07-21 22:58:08 +00:00
Rasterizer style cleanup 2012-07-21 22:58:08 +00:00
SceneGraph style cleanup 2012-07-21 22:58:08 +00:00
VideoTexture style cleanup 2012-07-21 22:58:08 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00