blender/release/scripts/ui/space_logic.py
Campbell Barton ea265fc697 change blender python interface for classes not to ise __idname__ rather bl_idname since __somename__ is for pythons internal use.
replacements...
"__idname__" -> "bl_idname"
"__props__" -> "bl_props"
"__label__" -> "bl_label"
"__register__" -> "bl_register"
"__undo__" -> "bl_undo"
"__space_type__" -> "bl_space_type"
"__default_closed__" -> "bl_default_closed"
"__region_type__" -> "bl_region_type"
"__context__" -> "bl_context"
"__show_header__" -> "bl_show_header"
"__URL__" -> "_url"
2009-10-31 13:31:23 +00:00

30 lines
859 B
Python

import bpy
class LOGIC_PT_properties(bpy.types.Panel):
bl_space_type = 'LOGIC_EDITOR'
bl_region_type = 'UI'
bl_label = "Properties"
def poll(self, context):
ob = context.active_object
return ob and ob.game
def draw(self, context):
layout = self.layout
ob = context.active_object
game = ob.game
layout.itemO("object.game_property_new", text="Add Game Property")
for i, prop in enumerate(game.properties):
row = layout.row(align=True)
row.itemR(prop, "name", text="")
row.itemR(prop, "type", text="")
row.itemR(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
row.itemR(prop, "debug", text="", toggle=True, icon='ICON_INFO')
row.item_intO("object.game_property_remove", "index", i, text="", icon='ICON_X')
bpy.types.register(LOGIC_PT_properties)