blender/release/ui/space_image.py
Brecht Van Lommel 51ae88aa3b 2.5: Mesh and Various Fixes
* 3D view Mesh menu works again, but incomplete.
* Add Properties and Toolbar to 3D View menu.
* Added "specials" menus back, vertex/edge/face and general.
* Various fixes in existing mesh operators, some were not working.
* Add MESH_OT_merge.
* Merge all subdivide ops into MESH_OT_subdivide, subdivide code
  changes to make smooth + multi give good results.
* Rename all select inverse ops to *_OT_select_inverse.
* Fix "search for unknown operator" prints at startup, and some
  warnings in py code.
* Don't run .pyc files on startup.
* Remove unused image window header C code.
2009-07-08 21:31:28 +00:00

398 lines
10 KiB
Python

import bpy
class IMAGE_MT_view(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "View"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
settings = context.scene.tool_settings
show_uvedit = sima.show_uvedit
layout.itemO("IMAGE_OT_properties", icon="ICON_MENU_PANEL")
layout.itemS()
layout.itemR(sima, "update_automatically")
if show_uvedit:
layout.itemR(settings, "uv_local_view") # Numpad /
layout.itemS()
layout.itemO("IMAGE_OT_view_zoom_in")
layout.itemO("IMAGE_OT_view_zoom_out")
layout.itemS()
ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]];
for a, b in ratios:
text = "Zoom %d:%d" % (a, b)
layout.item_floatO("IMAGE_OT_view_zoom_ratio", "ratio", a/b, text=text)
layout.itemS()
if show_uvedit:
layout.itemO("IMAGE_OT_view_selected")
layout.itemO("IMAGE_OT_view_all")
layout.itemO("SCREEN_OT_screen_full_area")
class IMAGE_MT_select(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("UV_OT_select_border")
layout.item_booleanO("UV_OT_select_border", "pinned", True)
layout.itemS()
layout.itemO("UV_OT_select_all_toggle")
layout.itemO("UV_OT_select_inverse")
layout.itemO("UV_OT_unlink_selection")
layout.itemS()
layout.itemO("UV_OT_select_pinned")
layout.itemO("UV_OT_select_linked")
class IMAGE_MT_image(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Image"
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
layout.itemO("IMAGE_OT_new")
layout.itemO("IMAGE_OT_open")
show_render = sima.show_render
if ima:
if show_render:
layout.itemO("IMAGE_OT_replace")
layout.itemO("IMAGE_OT_reload")
layout.itemO("IMAGE_OT_save")
layout.itemO("IMAGE_OT_save_as")
if ima.source == "SEQUENCE":
layout.itemO("IMAGE_OT_save_sequence")
if not show_render:
layout.itemS()
if ima.packed_file:
layout.itemO("IMAGE_OT_unpack")
else:
layout.itemO("IMAGE_OT_pack")
# only for dirty && specific image types, perhaps
# this could be done in operator poll too
if ima.dirty:
if ima.source in ("FILE", "GENERATED") and ima.type != "MULTILAYER":
layout.item_booleanO("IMAGE_OT_pack", "as_png", True, text="Pack As PNG")
layout.itemS()
layout.itemR(sima, "image_painting")
class IMAGE_MT_uvs_showhide(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Show/Hide Faces"
def draw(self, context):
layout = self.layout
layout.itemO("UV_OT_reveal")
layout.itemO("UV_OT_hide")
layout.item_booleanO("UV_OT_hide", "unselected", True)
class IMAGE_MT_uvs_transform(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Transform"
def draw(self, context):
layout = self.layout
layout.item_enumO("TFM_OT_transform", "mode", "TRANSLATION")
layout.item_enumO("TFM_OT_transform", "mode", "ROTATION")
layout.item_enumO("TFM_OT_transform", "mode", "RESIZE")
class IMAGE_MT_uvs_mirror(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Mirror"
def draw(self, context):
layout = self.layout
layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_X") # "X Axis", M,
layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_Y") # "Y Axis", M,
class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Weld/Align"
def draw(self, context):
layout = self.layout
layout.itemO("UV_OT_weld") # W, 1
layout.items_enumO("UV_OT_align", "axis") # W, 2/3/4
class IMAGE_MT_uvs(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "UVs"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
settings = context.scene.tool_settings
layout.itemR(uv, "snap_to_pixels")
layout.itemR(uv, "constrain_to_image_bounds")
layout.itemS()
layout.itemR(uv, "live_unwrap")
layout.itemO("UV_OT_unwrap")
layout.item_booleanO("UV_OT_pin", "clear", True, text="Unpin")
layout.itemO("UV_OT_pin")
layout.itemS()
layout.itemO("UV_OT_pack_islands")
layout.itemO("UV_OT_average_islands_scale")
layout.itemO("UV_OT_minimize_stretch")
layout.itemO("UV_OT_stitch")
layout.itemS()
layout.itemM("IMAGE_MT_uvs_transform")
layout.itemM("IMAGE_MT_uvs_mirror")
layout.itemM("IMAGE_MT_uvs_weldalign")
layout.itemS()
layout.itemR(settings, "proportional_editing")
layout.item_menu_enumR(settings, "proportional_editing_falloff")
layout.itemS()
layout.itemM("IMAGE_MT_uvs_showhide")
class IMAGE_HT_header(bpy.types.Header):
__space_type__ = "IMAGE_EDITOR"
def draw(self, context):
sima = context.space_data
ima = sima.image
iuser = sima.image_user
layout = self.layout
settings = context.scene.tool_settings
show_render = sima.show_render
show_paint = sima.show_paint
show_uvedit = sima.show_uvedit
layout.template_header()
# menus
if context.area.show_menus:
row = layout.row()
row.itemM("IMAGE_MT_view")
if show_uvedit:
row.itemM("IMAGE_MT_select")
if ima and ima.dirty:
row.itemM("IMAGE_MT_image", text="Image*")
else:
row.itemM("IMAGE_MT_image", text="Image")
if show_uvedit:
row.itemM("IMAGE_MT_uvs")
layout.template_ID(sima, "image", new="IMAGE_OT_new", open="IMAGE_OT_open")
"""
/* image select */
pinflag= (show_render)? 0: UI_ID_PIN;
xco= uiDefIDPoinButs(block, CTX_data_main(C), NULL, (ID*)sima->image, ID_IM, &sima->pin, xco, yco,
sima_idpoin_handle, UI_ID_BROWSE|UI_ID_BROWSE_RENDER|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|pinflag);
xco += 8;
"""
"""
if(ima && !ELEM3(ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE, IMA_SRC_VIEWER) && ima->ok) {
/* XXX this should not be a static var */
static int headerbuttons_packdummy;
headerbuttons_packdummy = 0;
if (ima->packedfile) {
headerbuttons_packdummy = 1;
}
if (ima->packedfile && ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMA_REPACK */, ICON_UGLYPACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Re-Pack this image as PNG");
else
uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMAPACKIMA */, ICON_PACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Pack/Unpack this image");
xco+= XIC+8;
}
"""
# uv editing
if show_uvedit:
uvedit = sima.uv_editor
layout.itemR(uvedit, "pivot", text="")
layout.itemR(settings, "uv_sync_selection", text="")
if settings.uv_sync_selection:
layout.itemR(settings, "mesh_selection_mode", text="", expand=True)
else:
layout.itemR(settings, "uv_selection_mode", text="", expand=True)
layout.itemR(uvedit, "sticky_selection_mode", text="")
pass
row = layout.row(align=True)
row.itemR(settings, "snap", text="")
if settings.snap:
row.itemR(settings, "snap_mode", text="")
"""
mesh = context.edit_object.data
row.item_pointerR(mesh, "active_uv_layer", mesh, "uv_layers")
"""
if ima:
# layers
layout.template_image_layers(ima, iuser)
# painting
layout.itemR(sima, "image_painting", text="")
# draw options
row = layout.row(align=True)
row.itemR(sima, "draw_channels", text="", expand=True)
row = layout.row(align=True)
if ima.type == "COMPOSITE":
row.itemO("IMAGE_OT_record_composite", icon="ICON_REC")
if ima.type == "COMPOSITE" and ima.source in ("MOVIE", "SEQUENCE"):
row.itemO("IMAGE_OT_play_composite", icon="ICON_PLAY")
layout.itemR(sima, "update_automatically", text="")
class IMAGE_PT_game_properties(bpy.types.Panel):
__space_type__ = "IMAGE_EDITOR"
__region_type__ = "UI"
__label__ = "Game Properties"
def poll(self, context):
sima = context.space_data
return (sima and sima.image)
def draw(self, context):
sima = context.space_data
layout = self.layout
ima = sima.image
if ima:
split = layout.split()
col = split.column()
subcol = col.column(align=True)
subcol.itemR(ima, "clamp_x")
subcol.itemR(ima, "clamp_y")
col.itemR(ima, "mapping", expand=True)
col.itemR(ima, "tiles")
col = split.column()
subcol = col.column(align=True)
subcol.itemR(ima, "animated")
subcol = subcol.column()
subcol.itemR(ima, "animation_start", text="Start")
subcol.itemR(ima, "animation_end", text="End")
subcol.itemR(ima, "animation_speed", text="Speed")
subcol.active = ima.animated
subrow = col.row(align=True)
subrow.itemR(ima, "tiles_x", text="X")
subrow.itemR(ima, "tiles_y", text="Y")
subrow.active = ima.tiles or ima.animated
class IMAGE_PT_view_properties(bpy.types.Panel):
__space_type__ = "IMAGE_EDITOR"
__region_type__ = "UI"
__label__ = "View Properties"
def poll(self, context):
sima = context.space_data
return (sima and (sima.image or sima.show_uvedit))
def draw(self, context):
sima = context.space_data
layout = self.layout
ima = sima.image
show_uvedit = sima.show_uvedit
uvedit = sima.uv_editor
split = layout.split()
col = split.column()
if ima:
col.itemR(ima, "display_aspect")
col = split.column()
col.itemR(sima, "draw_repeated", text="Repeat")
if show_uvedit:
col.itemR(uvedit, "normalized_coordinates", text="Normalized")
elif show_uvedit:
col.itemR(uvedit, "normalized_coordinates", text="Normalized")
if show_uvedit:
col = layout.column()
row = col.row()
row.itemR(uvedit, "edge_draw_type", expand=True)
row = col.row()
row.itemR(uvedit, "draw_smooth_edges", text="Smooth")
row.itemR(uvedit, "draw_modified_edges", text="Modified")
row = col.row()
row.itemR(uvedit, "draw_stretch", text="Stretch")
row.itemR(uvedit, "draw_stretch_type", text="")
#col.itemR(uvedit, "draw_edges")
#col.itemR(uvedit, "draw_faces")
bpy.types.register(IMAGE_MT_view)
bpy.types.register(IMAGE_MT_select)
bpy.types.register(IMAGE_MT_image)
bpy.types.register(IMAGE_MT_uvs_showhide)
bpy.types.register(IMAGE_MT_uvs_transform)
bpy.types.register(IMAGE_MT_uvs_mirror)
bpy.types.register(IMAGE_MT_uvs_weldalign)
bpy.types.register(IMAGE_MT_uvs)
bpy.types.register(IMAGE_HT_header)
bpy.types.register(IMAGE_PT_game_properties)
bpy.types.register(IMAGE_PT_view_properties)