blender/release/ui/space_info.py
Brecht Van Lommel 37864a4273 2.5
Image Window
* Unpack operator now works.
* Some small layout code tweaks.

Info Window Header
* Moved to python UI code.
* template_running_jobs, template_operator_search added.
* Ported external data operators: pack/unpack all, make
  paths relative/absolute, find/report missing files.

Also
* Report RPT_INFO too, not only warnings and errors.
* Run UI handle functions after RNA and Operators.
* Rename particle system add/remove operators, to not
  include "slot", that's only there for materials because
  that's what they are called now in RNA.
2009-06-30 19:20:45 +00:00

120 lines
2.9 KiB
Python

import bpy
class INFO_HT_header(bpy.types.Header):
__space_type__ = "USER_PREFERENCES"
__idname__ = "INFO_HT_header"
def draw(self, context):
st = context.space_data
layout = self.layout
layout.template_header()
if context.area.show_menus:
row = layout.row()
row.itemM("INFO_MT_file")
row.itemM("INFO_MT_add")
row.itemM("INFO_MT_timeline")
row.itemM("INFO_MT_game")
row.itemM("INFO_MT_render")
row.itemM("INFO_MT_help")
layout.template_ID(context.window, "screen") #, new="SCREEN_OT_new", open="SCREEN_OT_unlink")
layout.template_ID(context.screen, "scene") #, new="SCENE_OT_new", unlink="SCENE_OT_unlink")
layout.itemS()
layout.template_operator_search()
layout.template_running_jobs()
class INFO_MT_file(bpy.types.Menu):
__space_type__ = "USER_PREFERENCES"
__label__ = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = "EXEC_AREA"
layout.itemO("WM_OT_read_homefile")
layout.operator_context = "INVOKE_AREA"
layout.itemO("WM_OT_open_mainfile")
layout.itemS()
layout.operator_context = "EXEC_AREA"
layout.itemO("WM_OT_save_mainfile")
layout.operator_context = "INVOKE_AREA"
layout.itemO("WM_OT_save_as_mainfile")
layout.itemS()
layout.itemM("INFO_MT_file_external_data")
class INFO_MT_file_external_data(bpy.types.Menu):
__space_type__ = "USER_PREFERENCES"
__label__ = "External Data"
def draw(self, context):
layout = self.layout
layout.itemO("FILE_OT_pack_all", text="Pack into .blend file")
layout.itemO("FILE_OT_unpack_all", text="Unpack into Files...")
layout.itemS()
layout.itemO("FILE_OT_make_paths_relative")
layout.itemO("FILE_OT_make_paths_absolute")
layout.itemO("FILE_OT_report_missing_files")
layout.itemO("FILE_OT_find_missing_files")
class INFO_MT_add(bpy.types.Menu):
__space_type__ = "USER_PREFERENCES"
__label__ = "Add"
def draw(self, context):
layout = self.layout
layout.itemL(text="Nothing yet")
class INFO_MT_timeline(bpy.types.Menu):
__space_type__ = "USER_PREFERENCES"
__label__ = "Timeline"
def draw(self, context):
layout = self.layout
layout.itemL(text="Nothing yet")
class INFO_MT_game(bpy.types.Menu):
__space_type__ = "USER_PREFERENCES"
__label__ = "Game"
def draw(self, context):
layout = self.layout
layout.itemL(text="Nothing yet")
class INFO_MT_render(bpy.types.Menu):
__space_type__ = "USER_PREFERENCES"
__label__ = "Render"
def draw(self, context):
layout = self.layout
layout.itemL(text="Nothing yet")
class INFO_MT_help(bpy.types.Menu):
__space_type__ = "USER_PREFERENCES"
__label__ = "Help"
def draw(self, context):
layout = self.layout
layout.itemL(text="Nothing yet")
bpy.types.register(INFO_HT_header)
bpy.types.register(INFO_MT_file)
bpy.types.register(INFO_MT_file_external_data)
bpy.types.register(INFO_MT_add)
bpy.types.register(INFO_MT_timeline)
bpy.types.register(INFO_MT_game)
bpy.types.register(INFO_MT_render)
bpy.types.register(INFO_MT_help)